Labyrinth of Ruin: Difference between revisions

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====Scattered Labyrinth====
====Scattered Labyrinth====
When entering the central labyrinth, each player will be placed on their own completely separate path, separated from party members. The number of paths active will depend on the number of players.
When entering the central labyrinth, each player will be placed on their own completely separate path, separated from party members. The number of paths active will depend on the number of players.
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| DunMap=[[File:12-1map.png]]
| DunMap=[[File:12-1map.png]]
| Mob=<dfn>{{</dfn>
| Mob=<dfn>{{</dfn>
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*'''Space Distortion:''' Cast a pentagon on top of players which deals damage.
*'''Space Distortion:''' Cast a pentagon on top of players which deals damage.
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| Obstacle=<dfn>{{</dfn>
| Obstacle=<dfn>{{</dfn>
|[[File:12-1 Portal.png|60px]]
|[[File:12-1 Portal.png|60px]]
|'''Portal''' - This portal doesn't attack you, it transports you to a different part of the stage.
|'''Portal''' - This portal doesn't attack you, it transports you to a different part of the stage.
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| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
|[[File:12-1BossHead.png|60px]]
|[[File:12-1BossHead.png|60px]]
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*The boss has perpetual '''Super Armor'''.
*The boss has perpetual '''Super Armor'''.
**The boss will have '''[[Status_Effects#Unique_Status_Effects|Hyper Armor]]''' when it turns around or uses '''Tackle Assault''', '''Barricade''', or '''Killer Wail'''.
**The boss will have '''[[Status_Effects#Unique_Status_Effects|Hyper Armor]]''' when it turns around or uses '''Tackle Assault''', '''Barricade''', or '''Killer Wail'''.
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| BDrop={{:12-1Bdrop1}}
| BDrop={{:12-1Bdrop1}}
| SBGM=[http://www.youtube.com/watch?v=Kku3kr2r7Hc '''''li_devildom1_henir_01''''']
| SBGM=[http://www.youtube.com/watch?v=Kku3kr2r7Hc '''''li_devildom1_henir_01''''']
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*During the development, this dungeon was initially called "시공의 미로 (Labyrinth of Time and Space)".
*During the development, this dungeon was initially called "시공의 미로 (Labyrinth of Time and Space)".
*Henir appears to adopt different visual motifs depending on which realm it is closest to. The area closer to Elrios featuring blue square visuals while the area closer to the Demon Realm featuring a purple hexagonal motif.
*Henir appears to adopt different visual motifs depending on which realm it is closest to. The area closer to Elrios featuring blue square visuals while the area closer to the Demon Realm featuring a purple hexagonal motif.
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|Updates=<dfn>{{</dfn>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
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*ED drop rate increased.
*ED drop rate increased.
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|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages