The Great Steel Wall: Difference between revisions
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*{{color|red|Falling Electron Ball:|b=1}} Displays a pulsing red beam, then shortly after, fires a large, red electron ball that falls straight down from the top of the screen. It explodes on contact with the ground, and will deal heavy damage to any players hit. | *{{color|red|Falling Electron Ball:|b=1}} Displays a pulsing red beam, then shortly after, fires a large, red electron ball that falls straight down from the top of the screen. It explodes on contact with the ground, and will deal heavy damage to any players hit. | ||
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*{{color|red|Capture:|b=1}} A turret will descend onto a random location and hover above the ground. Any players that move underneath it will be inflicted by {{se|594|Faint|???||sd}}, then picked up by a drone and carried off to a separate area. The player must use the teleporter to return to the main arena. | |||
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*If the player is transported to the left room, the teleporter will be on the right side of the new area. Similarly, if the player is transported to the right room, the teleporter will be on the left side. | |||
*The {{se|594|Faint|???||sd}} debuff lasts for 30 seconds and functions much like a regular {{se||Faint|tt=no}} debuff, preventing the player from moving or executing any actions. The debuff will be removed early once the player has been picked up by a turret. | |||
**If the turret capture is interrupted after the debuff has been applied, the player will remain stunned for the whole duration. This debuff ''cannot'' be removed by skills or abilities that cleanse debuffs. | |||
<gallery widths=150px heights=150px> | |||
File:Mob Icon - Capture Turret.png|Turret and capture zone indicator | |||
</gallery> | |||
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*{{color|red|Charging Rod:|b=1}} The arms will become untargetable, and multiple beacons will spawn across the arena. During this attack, every player will gain a light green tether that connects to other players. Players must connect these tethers to every beacon in order to overload the system and gain access to Type-L Lampery GT's core. Failing to do so will cause the beacon(s) to explode, dealing fatal damage. | |||
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*[[Resurrection]] skills and titles can be used to survive the explosion. However, failing this mechanic will not move players to the core room. | |||
*One beacon will spawn for every player. | |||
*Players can still be damaged by any long ranged boss attacks, or by any drones on the arena. | |||
*If a player dies, their tether will be lost until they revive. | |||
<gallery widths=150px heights=150px> | |||
File:Mob Icon - Uncharged Beacon.png|An uncharged beacon. | |||
File:Mob Icon - Charged Beacon.png|An overcharged beacon. | |||
</gallery> | |||
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! colspan=3 | Notes | |||
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*The core has no offensive capabilities while you are in its room and can be attacked freely until it sends players back to the arena. | |||
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{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;" | |||
! colspan=3 | Type-L Lampery GT Hand - L | |||
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| align=center width=5% | [[File:Dunno.png|60px]] | |||
| colspan=2 align=center width=95% | The left tentacle of the Steel Wall's central security system. | |||
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! colspan=2 width=50% | Boss Attacks !! width=50% | Tips | |||
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*The electric charge itself deals heavy damage, and its hitbox is slightly larger than the visual. Players with increased body size should take care when approaching the center. | *The electric charge itself deals heavy damage, and its hitbox is slightly larger than the visual. Players with increased body size should take care when approaching the center. | ||
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{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;" | |||
! colspan=3 | Type-L Lampery GT Hand - R | |||
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| align=center width=5% | [[File:Dunno.png|60px]] | |||
| colspan=2 align=center width=95% | The right tentacle of the Steel Wall's central security system. | |||
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! colspan=2 width=50% | Boss Attacks !! width=50% | Tips | |||
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*{{color|red| | *{{color|red|Cluster Beam:|b=1}} Fires multiple cluster shots back and forth across a large horizontal area. | ||
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*This attack is indicated by a large blue and red line roughly three seconds before the attack goes off. | |||
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*{{color|red|Lightning Strike:|b=1}} Fires multiple bolts of lightning around the arena. Each bolt covers a wide area, goes through platforms, and deals multiple hits. | |||
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*The boss will often fire one bolt of lightning shortly before the other(s). | |||
*The boss will often fire 2~3 bolts of lightning at a time. | |||
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*'''Snatch:''' One arm lunges towards the center of the arena. It will remain for a few seconds before retracting. | |||
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*{{color|red|Sweeping Ray:|b=1}} Fires a giant laser from one arm that sweeps across the arena, dealing moderate damage. | |||
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* | *Occasionally, both arms will fire a laser one after the other. | ||
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*{{color|red| | *{{color|red|Dual Charge:|b=1}} Both arms move to the center of the arena and begin charging. Dealing ?? bars of damage to the arms will cause them both to stop charging and become staggered for a short duration. If the arms finish charging, they will unleash a blinding white explosion that deals fatal damage. | ||
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* | *The electric charge itself deals heavy damage, and its hitbox is slightly larger than the visual. Players with increased body size should take care when approaching the center. | ||
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> |