Checkmate/Stage 4: Difference between revisions

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{{MasterSkillTabs  
{{MasterSkillTabs  
|Character=Rose
|Character=Rose
|Skill=Checkmate
}}
}}
{{#ev:youtube|pyFUPGtti48|400|right|||start=11}}
{{#ev:youtube|pyFUPGtti48|400|right|||start=11}}
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
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== Tips and Details ==
== Tips and Details ==
*Only '''Rose''''s animation will be affected by Action Speed. The skill will always be cast at the same speed.
*Only your initial casting animation will be affected by Action Speed. The skill itself will always be cast at the same speed.
*Despite its tornado-like appearance, the '''Last Explosion''' does not have a black hole effect. Enemies will only be pulled in by '''Vacuum Grenade''' even if they move into the range of which they would be pulled in afterwards.
*Despite its tornado-like appearance, the '''Last Explosion''' does not have a black hole effect. Enemies will only be pulled in by '''Vacuum Grenade''' even if they move into the range of which they would be pulled in afterwards.
*If used right before a stage transition, this skill will transfer to the next map.
*If used right before a stage transition, this skill will transfer to the next map.
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