Altar of Dedication/fr: Difference between revisions

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| LvFit=33
| LvFit=33
| DunMap={{tabs|name=-|tab1=Toutes les difficultés |contents1=[[File:Altar_of_Dedication_Map.png]]}}
| DunMap={{tabs|name=-|tab1=Toutes les difficultés |contents1=[[File:Altar_of_Dedication_Map.png]]}}
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:Rt1.png|60px]]
|[[File:Rt1.png|60px]]
|'''Glitter Guard''' - A larger and higher ranked Glitter Soldier. His skin is now red. Has the same combos as the older '''Glitter Spearman''' but after the two spear prods it usually does, it will spin and whack you with its spear as a finisher.
|'''Glitter Guard''' - A larger and higher ranked Glitter Soldier. His skin is now red. Has the same combos as the older '''Glitter Spearman''' but after the two spear prods it usually does, it will spin and whack you with its spear as a finisher.
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|[[File:Pttt3x-21.png|60px]]
|[[File:Pttt3x-21.png|60px]]
|'''Golem de pierre furieux''' - A tall, heavy golem that utilizes slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armored) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks. Its different from the '''Stone Golem''' as its moves are more like [[5-2#Boss, Pokkun the Giant Golem|Teach the Tyrant]].
|'''Golem de pierre furieux''' - A tall, heavy golem that utilizes slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armored) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks. Its different from the '''Stone Golem''' as its moves are more like [[5-2#Boss, Pokkun the Giant Golem|Teach the Tyrant]].
<span style="display:none">}}</span>
<dfn>}}</dfn>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|[[File:Duty1.png|60px]]
|[[File:Duty1.png|60px]]
|'''Dyutère''' - '''Dyutère''' est une version renforcée de l''''Archimage Vargo''' et porte une robe rouge, avec une cape. Ses attaques sont pareilles que quand il était dans la ''[[Underground Chapel/fr|Crypte]]''.
|'''Dyutère''' - '''Dyutère''' est une version renforcée de l''''Archimage Vargo''' et porte une robe rouge, avec une cape. Ses attaques sont pareilles que quand il était dans la ''[[Underground Chapel/fr|Crypte]]''.
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<br>
<br>
-''Hammer Swing:'' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
-''Hammer Swing:'' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|[[File:MeFla1.png|60px]]
|[[File:MeFla1.png|60px]]
|'''Medieval Flails''' - These things hang above pitfalls and sway around dangerously. The good thing about it is that it sometimes helps you injure some of the Stone Gargoyles.
|'''Medieval Flails''' - These things hang above pitfalls and sway around dangerously. The good thing about it is that it sometimes helps you injure some of the Stone Gargoyles.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:Berthe_berrut.jpg|60px]]
|[[File:Berthe_berrut.jpg|60px]]
|'''Berthe''' - The big blue baddie is back, and he is the one responsible for bringing the demons to Feita. '''THE FINAL FIGHT IS HERE!''' Or is it?
|'''Berthe''' - The big blue baddie is back, and he is the one responsible for bringing the demons to Feita. '''THE FINAL FIGHT IS HERE!''' Or is it?
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*If you use a '''Water Orb''' to freeze him, you can quickly use an MP3 Tier Skill and he won't be able to Howl, since he is frozen. Make sure your attack is able to kill him, since he will Howl immediately once he is unfrozen.  
*If you use a '''Water Orb''' to freeze him, you can quickly use an MP3 Tier Skill and he won't be able to Howl, since he is frozen. Make sure your attack is able to kill him, since he will Howl immediately once he is unfrozen.  
*You can always "catch" him to start a combo whenever he is about to jump, whenever he is daydreaming or right after he finishes jumping (and the rocks just begin to disappear).
*You can always "catch" him to start a combo whenever he is about to jump, whenever he is daydreaming or right after he finishes jumping (and the rocks just begin to disappear).
<span style="display:none">}}</span>
<dfn>}}</dfn>
| BDrop={{tabs|name=1|tab1=Dutor's Staff|contents1={{:5-3Bdrop1}} |tab2=Proxy's Bow|contents2={{:5-4Bdrop1}}|tab3=Iron Head|contents3={{:5-5Bdrop1}}|tab4=Berthe's Blade|contents4={{:5-6Bdrop1}}|tab5=Wild Arm Tattoo|contents5={{:5-6Bdrop2}}|tab6=Berthe's Tail|contents6={{:5-6Bdrop3}}}}
| BDrop={{tabs|name=1|tab1=Dutor's Staff|contents1={{:5-3Bdrop1}} |tab2=Proxy's Bow|contents2={{:5-4Bdrop1}}|tab3=Iron Head|contents3={{:5-5Bdrop1}}|tab4=Berthe's Blade|contents4={{:5-6Bdrop1}}|tab5=Wild Arm Tattoo|contents5={{:5-6Bdrop2}}|tab6=Berthe's Tail|contents6={{:5-6Bdrop3}}}}
| SBGM=[http://www.youtube.com/watch?v=YBHwmGsjyTo '''''music030_stage''''']
| SBGM=[http://www.youtube.com/watch?v=YBHwmGsjyTo '''''music030_stage''''']