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{{Languages|Stoic Thresholds}}
{{Languages|Stoic Thresholds}}
[[File:Dark Phoru.png|right|thumb|300px|[[White Mist Swamp|Ancient Phoru]]'s brief change in appearance after reaching the Stoic Threshold]]
== What is a Stoic Threshold? ==
== What is a Stoic Threshold? ==
[[File:Dark Phoru.png|right|thumb|300px|[[1-3|Ancient Phoru]]'s brief change in appearance after reaching the Stoic Threshold]]
A Stoic Threshold is a feature possessed by certain bosses and monsters of Elsword. The main purpose behind this mechanic is to prevent bosses from being stunlocked. A monster's Stoic Threshold is the number of hits that they could take before they automatically enter Super Armored status. All attacks will contribute to the Stoic Threshold, '''even if the attack does not provide hitstun'''. Any hits that are inflicted upon them when they are already under in Super Armor will not count towards the Stoic Threshold.  
A Stoic Threshold is a feature possessed by certain bosses and monsters of Elsword. A monster's Stoic Threshold is the number of hits that they could take before they automatically enter Super Armored status. Any hits that are inflicted upon them when they are already under in Super Armor will not count towards the Stoic Threshold.  


When a monster reached their Stoic Threshold, they will obtain Super Armor for a brief amount of time and their appearance will temporarily change to pitch black with a red outline. Any target within close proximity will be pushed back and knocked down, similar to the effect of [[Stoic - Strong]].  
When a monster reached their Stoic Threshold, they will obtain Super Armor for a brief amount of time, changing their outlines to red. Any target within close proximity will be pushed back and knocked down, similar to the effect of [[Iron Body - Strong]] before the 07/27/2017 patch on the Korean Server. This will be considered an attack, meaning it can trigger certain skills / character-exclusive systems. It will also contribute to your hit counter at the dungeon results screen, which means you must take this feature into account when performing speed runs for certain [[Titles]].  


The main purpose behind this mechanic is to prevent bosses from being stunlocked.
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== List of Stoic Thresholds ==
== List of Stoic Thresholds ==
{{Development}}
{| class="wikitable" border="1" style="border-collapse: collapse; text-align: center" width=100%
{| class="wikitable" border="1" style="border-collapse: collapse; text-align: center" width=100%
|-
|-
! width=10% | Dungeon
! width=10% | Area
! width=15% | Opponent
! width=15% | Opponent
! width=7% | Threshold Count
! width=7% | Threshold Count
! width=68% | Details
! width=7% | Duration
! width=61% | Details
|-
|-
| [[1-3]] || Ancient Phoru || 25 Hits ||  
| rowspan=10 |  [[Wally's Underground Laboratory]] || Royal Guardian || 10 Hits || 0 Seconds ||
|-
|-
| [[2-1]] || Ent || 30 Hits
| Royal Big Brother || 10 Hits || 0 Seconds ||
|-
|-
| rowspan=2 | [[2-2]] || Bat King || 30 Hits ||  
| Infected Rat || 20 Hits || 2 Seconds ||
|-
|-
| Awakened Banthus || 30 Hits ||  
| Brutal Fire Cross || 30 Hits || 5 Seconds ||
|-
|-
| [[2-3]] || Nasod Banthus || 30 Hits ||
| Brutal Poison Arrow || 30 Hits || 5 Seconds ||
|-
|-
| [[2-4]] || William Phoru || 25 Hits ||  
| Brutal Kauno || 30 Hits || 5 Seconds ||
|-
|-
| rowspan=2 | [[2-5]] || Vergnert || 20 Hits ||
| Brutal Zes || 30 Hits || 5 Seconds ||
|-
| Wally No. 8 || 30 Hits ||  
|-
|-
| [[3-1]] || Lizardman Warrior || 30 Hits ||  
| Brutal Uool || 30 Hits || 5 Seconds ||
|-
|-
| [[3-2]] || Berauk || 30 Hits ||
| Brutal Illy || 30 Hits || 5 Seconds ||
|-
|-
| [[3-3]] || Saurus Supervisor || 20 Hits ||  
| Wally No. 7 || 25 Hits || 5 Seconds || Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser!''.
|-
|-
| [[3-3]], [[3-x]] || Shadow Warrior || 20 Hits
| rowspan=8 | [[Dragon Nest: Abyss]] || Saurus Guardian || 18 Hits || 0 Seconds ||
|-
|-
| [[3-4]] || Kayak the Shaman || 30 Hits
| Brainwished Lizardman Saurus || 30 Hits || 5 Seconds ||
|-
|-
| [[3-5]] || Nasod Driller || 20 Hits
| Brainwashed Lizardman Chieftain || 30 Hits || 5 Seconds ||
|-
|-
| [[3-6]] || Wally No. 9 Armor ||  
| Brainwished Lizardman Warrior || 30 Hits || 5 Seconds ||
|-
|-
| [[4-1]] || Raven ||  
| Shadow Warrior || 20 Hits || 3 Seconds ||
|-
|-
| [[4-2]] || Corrupt Nasod Driller ||
| Dark Berauk || 20 Hits || 3 Seconds ||
|-
|-
| [[4-3]] || Sonic Bat ||
| Kayak the Shadow Shaman || 25 Hits || 3 Seconds ||
|-
|-
| rowspan=2 | [[4-4]], [[4-6]] || Ignis ||
| Kayak the Shadow Shaman (Clone) || 20 Hits || 3 Seconds ||
|-
|-
| Leviathan ||
| rowspan=2 | [[Transporting Tunnel: Contaminated Area]] || Enroded Nasod Miner || 30 Hits || 5 Seconds ||
|-
|-
| [[4-5]], [[4-6]] || Crow Rider ||
| Enroded Nasod Driller || 30 Hits || 5 Seconds ||
|-
|-
| [[X-1]] || Dullahan ||  
| [[Pilgrim's Site]], [[Dead Man's Hill]] || Bater || 30 Hits || 5 Seconds ||  
|-
|-
| [[X-2]] || Teach the Tyrant ||
| rowspan=2 | [[The Prosperity Road]], [[The Peace Road]], [[Harmony Road]], [[Port Lurensia]] || Lanos || 30 Hits || 5 Seconds ||  
|-
|-
| [[5-1]] || Uno Hound ||
| Shinee || 25 Hits || 3 Seconds ||  
|-
|-
| [[6-1]], [[6-7]] || Shadow Stinger || 30 Hits
| [[Velder's Hallucination]] || Joaquin's Hallucination || 30 Hits || 3 Seconds ||
|-
|-
| rowspan=2 | [[6-4]], [[6-7]] || Fallen Chloe || 20 Hits
| [[Elime's Wave]], [[Stricken City]], [[Circular Waterway]], [[Noah's Grave]] || Stone God || 30 Hits || 5 Seconds ||
|-
|-
| Victor || 30 Hits
| [[Magmanta's Cave]] || Magmanta || 60 Hits || 1 Second || Instead of a normal reaction when reaching the Stoic Threshold, Magmanta will instead use ''Prepare Attack'' and escape into the background.
|-
|-
| [[6-5]], [[6-7]] || Giant Hammer Bobosse || 30 Hits
| [[Temple of Frozen Water]] || Avalanche || 60 Hits || 10 Seconds || Avalanche does possess a Stoic Threshold but any targets that are near him will not be knocked away.
|-
|-
| [[6-5]] || Magmanta || 60 Hits || Instead of a normal reaction when reaching the Stoic Threshold, Magmanta will instead use ''Prepare Attack'' and escape into the background.
| [[Halls of Water]] || Ran || 20 Hits || 10 Seconds ||
|-
|-
| [[6-6]] || Avalanche || || Avalanche does possess a Stoic Threshold but any targets that are near him will not be knocked away.
| rowspan=13 | [[Temple of Trials]] || Brutal Walker || 30 Hits || 5 Seconds ||
|-
|-
| [[6-7]] || Ran || 20 Hits
| Brutal Defender || 30 Hits || 5 Seconds ||
|-
|-
| [[7-5]] || Karis || 50 Hits
| Brutal Charger || 30 Hits || 5 Seconds ||
|-
| Brutal Voider || 30 Hits || 5 Seconds ||
|-
| Brutal Trickster || 30 Hits || 5 Seconds ||
|-
| Twinky Linker || 30 Hits || 5 Seconds ||
|-
| Cold-hearted Brutal Walker || 30 Hits || 5 Seconds ||
|-
| Cold-hearted Brutal Stinger || 30 Hits || 5 Seconds ||
|-
| Cold-hearted Brutal Charger || 30 Hits || 5 Seconds ||
|-
| Cold-hearted Brutal Defender || 30 Hits || 5 Seconds |||
|-
| Cold-hearted Brutal Trickster || 30 Hits || 5 Seconds ||
|-
| Cold-hearted Brutal Bobosse || 30 Hits || 5 Seconds ||
|-
| Shadow Priest || 30 Hits || 5 Seconds ||
|-
| [[Temple of the Wind]], [[Caluso Tribe Territory]], [[Sandtilus Grave]], [[Behemoth Crater]] || Cerberus || 30 Hits || 5 Seconds ||
|-
| [[Sandtilus]] || Karis || 50 Hits || 20 Seconds ||
|-
| [[Volcanic Flame Entrance]], [[Grand Cavern: Chasm of the Divided Land]] || Traitor Ignia || 3 Hits || 0 Seconds || Stoic Threshold can only be activated during '''Flame Shield'''.
|-
| [[Collapsing Temple of Fire]] || Bound Ifritan || ?? Hits || ?? Seconds ||
|-
| rowspan=2 | [[Grand Cavern: Chasm of the Divided Land]] || Demon General Scar || 25 Hits || 0 Seconds ||
|-
| Demon General Scar (Awaken) || 35 Hits || 0 Seconds ||
|-
| rowspan=2 | [[Add's Energy Fusion Theory]] || Energy Frame: Type - Bug Walk || ?? Hits || ?? Seconds ||
|-
| Apocalypse Type - Void || 5 Hits || ?? Seconds ||
|}
|}
 
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