Siege Shelling: Difference between revisions
Templates! The Total Damage numbers are a little bit off by the decimals... _(:'3/
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__NOTOC__{{Languages|Siege Shelling}} | __NOTOC__{{Languages|Siege Shelling}} | ||
{{#ev:youtube|Qs-KCEBEf9k|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:SiegeShelling.png]] | ||
| {{SkillType|A}} Siege Mode Stance | | {{SkillType|A}} Siege Mode Stance | ||
*{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration) | *{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration) | ||
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{{ADSquareSkill}} | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! rowspan="3" | Mode !! colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<!--<br>(From 800)--> !! rowspan="3" | Max Input Count !! colspan=3 | Cannonball Reload !! colspan="2" | MP Usage !! rowspan="3" | Cooldown | ! rowspan="3" | Mode !! colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<!--<br>(From 800)--> !! rowspan="3" | Max Input Count !! colspan=3 | Cannonball Reload !! colspan="2" | MP Usage !! rowspan="3" | Cooldown | ||
|- | |- | ||
! rowspan="2" | {{tt|Cannon Hit<br>(Physical)|Unlisted}} !! rowspan="2" | {{CZ}} Cannon Attack<br>(Physical) !! colspan="2" | {{CX}} Cannonball Blast (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth !! rowspan=2 | Initial !! colspan=2 | Per {{CX}} Input !! rowspan="2" | Initial !! rowspan="2" | Standby | ! rowspan="2" | {{tt|Cannon Hit<br>(Physical)|Unlisted}} !! rowspan="2" | {{CZ}} Cannon Attack<br>(Physical) !! colspan="2" | {{CX}} Cannonball Blast (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth !! rowspan=2 | Initial !! colspan=2 | Per {{CX}} Input !! rowspan="2" | Initial !! rowspan="2" | Standby | ||
|- | |- | ||
! Normal !! Final !! Chance !! Amount | ! Normal !! Final !! Chance !! Amount | ||
|- | |- | ||
| colspan=16 | '''Normal''' | |||
|- | |- | ||
| | | {{PvE}} || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 190% || 190% || 113% || 154% | ||
|- | |- | ||
| colspan=16 | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 229% || 229% || 136% || 185% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Chung|Scare Chase|Enhanced, Persistent||5}} | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{ | {{Damage | ||
|dmg=420, 637 | |||
|pvp_dmg=136, 229 | |||
|hits=0, 1 | |||
|range_max=4.956, 4.5633 | |||
|enhanced=true | |||
|prefix=zfinish | |||
}} | |||
{{Damage | |||
|dmg=420*1.17, 637 | |||
|pvp_dmg=136*1.17, 229 | |||
|hits=0, 1 | |||
|range_max=5.629, 5.169 | |||
|enhanced=true | |||
|prefix=zfinishcent | |||
}} | |||
{{Damage | |||
|dmg=420, 573 | |||
|pvp_dmg=136, 185 | |||
|hits=0, 1 | |||
|range_max=5.398, 5.411 | |||
|enhanced=true | |||
|passive1=Modified Warhead | |||
|prefix=xfinish | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! rowspan= | ! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]] ([[Centurion]]) | ||
|- | |||
|- | |||
! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced | ! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced | ||
|- | |- | ||
! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish | ! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish | ||
|- | |- | ||
| {{PvE}} | |||
| | | {{#var: zfinish_range_total_damage}} || {{#var: xfinish_range_total_damage}} || {{#var: zfinish_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced}} | ||
| | | {{#var: zfinishcent_range_total_damage}} || {{#var: xfinish_range_total_damage_passive1}} || {{#var: zfinishcent_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced_passive1}} | ||
| | |||
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|- | |- | ||
| {{PvP}} | |||
| | | {{#var: zfinish_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_pvp}} || {{#var: zfinish_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_pvp}} | ||
| | | {{#var: zfinishcent_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_passive1_pvp}} || {{#var: zfinishcent_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_passive1_pvp}} | ||
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|} | |} | ||
*Does not account for splash damage. | *Does not account for splash damage. | ||
*Does not include '''Cannon Hit'''. | *Does not include '''Cannon Hit'''. | ||
*Damage ranges from 0 to 6 non-final {{CX}} inputs. | *Damage ranges from 0 to 6 non-final {{CX}} inputs. | ||
*'''Centurion''''s total damage becomes | *'''Centurion''''s total damage becomes indefinite with [[Awakened Will: Tactical Trooper]]. | ||
<br> | <br> | ||
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{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | {| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | ||
|- | |- | ||
| valign="top" | | | valign="top" | | ||
===[[Fatal Phantom]]=== | ===[[Fatal Phantom]]=== | ||
{| | {{SkillTable | ||
| | |i=1| | ||
SI_RemodelMag.PNG; Remodel Magazine; | |||
Gas_Piston_System.png; Gas Piston System Locked-Expert; | |||
}} | |||
| valign="top" | | | valign="top" | | ||
===[[Centurion]]=== | ===[[Centurion]]=== | ||
{| | {{SkillTable | ||
| | |i=1| | ||
ConvertedWarhead.png; Modified Warhead; | |||
Reload.png; Reload Mastery; | |||
MAM.png; Mobile Shelling; | |||
TTTrans4.png; Awakened Will: Tactical Trooper; | |||
Cet2.PNG; Kinetic Bombardment; | |||
}} | |||
|} | |} | ||
<br> | <br> | ||
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*By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]]. | *By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]]. | ||
*The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]]. | *The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]]. | ||
**This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, | **This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, thanks to [[Awakened Will: Tactical Trooper]]. | ||
*None of the hits of this skill will grant you any MP, including for your Pet. | *None of the hits of this skill will grant you any MP, including for your Pet. | ||
*Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill. | *Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill. | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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| 07/10/2014 || - || colspan=2 align="left" | | | 07/10/2014 || - || colspan=2 align="left" | | ||
*{{buff|Range increased and angles changed.}} | *{{buff|Range increased and angles changed.}} | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Skill note effect doubled from 15% to 30%.}} | *{{buff|Skill note effect doubled from 15% to 30%.}} | ||
*Fires tangible projectiles. | *Fires tangible projectiles. | ||
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*None | *None | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/20/2015 || - || colspan=2 align="left" | | | 04/20/2015 || - || colspan=2 align="left" | | ||
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|- | |- | ||
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | | 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | ||
*{{buff|Reload and Strike damage increased.}} | *{{buff|'''Reload''' and '''Strike''' damage increased.}} | ||
*{{nerf|Shot damage decreased.}} | *{{nerf|'''Shot''' damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || align="left" | | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|} | |} | ||
<br> | <br> |