Rapid Cannon: Difference between revisions

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__NOTOC__{{Languages|Rapid Cannon}}
__NOTOC__{{Languages|Rapid Cannon}}
<div style="float: right;">{{#ev:youtube|XHC8O3mbMQY|300}}</div>
{{#ev:youtube|YjnfG5aHTN8|400|right}}
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Rapid Cannon.png]]
| [[File:Rapid Cannon.png]]
| {{SkillType|A}} Rapidly fire out cannonballs. Hold the skill key to fire additional shots. (Minimum of 3 shots)
| {{SkillType|A}} Rapidly fire out cannonballs. Hold the skill key to fire additional shots. (Minimum of 3 shots)
|-
|-
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Deadly Chaser]] || 50
| [[Deadly Chaser]] || 50
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Explosion (Magical) !! Ammo Usage !! MP Usage !! Cooldown
|-
|-
| align="left" | 50 || rowspan=2 | 290% || rowspan=2 | 3 ~ 6 || rowspan=2 | 0 MP || rowspan=2 | 7 Seconds
! Mode !! Explosion (Magical) !! Max Hits !! Cannonball Usage !! MP Usage !! Cooldown
|-
|-
| align="left" | [Enhanced]
| {{PvE}} || 290% || rowspan=2 | 3 ~ 6 || rowspan=2 | 3 ~ 6 || rowspan=2 | 0 MP || rowspan=2 | 7 Seconds
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Explosion (Magical)
|-
|-
| align="left" | 50 || rowspan=2 | 109%
| {{PvP}} || 109%
|-
| align="left" | [Enhanced]
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Rapid Cannon|Empowered, Heavy|cd=7}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! Empowered Rapid Cannon !! colspan=2 | Heavy Rapid Cannon
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=290
! Cooldown
|pvp_dmg=109
|-
|hits=3
| {{SkillText|Empowered|120}} || {{SkillText|Heavy|144|120}} || 8.4 Seconds
|hits_max=6
|}
|empowered=true
|heavy=true
}}
*Damage ranges from 3~6 Cannonballs consumed.
<br>
 
== Related Skills ==
{{SkillTable
|
Gas_Piston_System.png; Gas Piston System Locked-Expert;
FPPhantom_Shooter.png; Phantom Shooter;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''Rapid Cannon''' can deal up to {{formatnum:{{#expr:  290*6}}}}% ({{formatnum:{{#expr:  109*6}}}}% in PvP) Magical Damage, consuming 6 cannonballs.
*The swing deals unlisted damage and pushes enemies away. Enemies too close are pushed to the front of the cannon.
**With '''Empowered''', it can deal up to {{formatnum:{{#expr:  (290*6)*1.2}}}}% ({{formatnum:{{#expr:  (109*6)*1.2}}}}% in PvP) Magical Damage, consuming 6 cannonballs.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr:  (290*6)*1.44}}}}% ({{formatnum:{{#expr:  (109*6)*1.44}}}}% in PvP) Magical Damage, consuming 6 cannonballs.
*The swing deals damage and pushes enemies away. Enemies too close are pushed to the front of the cannon.
**Be aware that small targets at point-blank range can cause the missiles to miss.
**Be aware that small targets at point-blank range can cause the missiles to miss.
*If Chung steps off a platform or is pulled off by any kind of suction while shooting missiles, he'll remain hovering in mid-air until the skill ends. On rare occasions, Chung will instead snap back towards the closest floor available.
*If '''Chung''' steps off a platform or is pulled off by any kind of suction while shooting missiles, he'll remain hovering in mid-air until the skill ends. On rare occasions, '''Chung''' will instead snap back towards the closest floor available.
<br>
<br>


== Trivia ==
== Trivia ==
*'''Rapid Cannon''''s skill icon uses the design of [[Shelling Guardian]]/[[Tactical Trooper]]'s cannonballs, despite that [[Deadly Chaser]] has no interaction with [[Echo]].
*'''Rapid Cannon''''s skill icon uses the design of [[Shelling Guardian]]/[[Tactical Trooper]]'s cannonballs, despite [[Deadly Chaser]] having no interaction with [[Echo (NPC)|Echo]].
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*'''Rapid Cannon''' added.
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*Changed so it only fires when key is being held.
*Changed so it only fires when key is being held.
*Fires a minimum of 3 shots.
*Fires a minimum of 3 shots.
|-
|-
| 11/07/2013 || - || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{nerf|Maximum firing amount decreased.}}
*{{nerf|Maximum firing amount decreased.}}
|-
|-
| 08/20/2015 || - || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
{{nerf|Cooldown decreased.}}
*{{nerf|Cooldown decreased.}}
|-
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
{{buff|Hitbox changed so it hits targets close by as well.}}
*{{buff|Hitbox changed so it hits targets close by as well.}}
|-
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*'''Heavy''' attribute changed to be '''Empowered'''.
*'''Heavy''' trait changed to '''Empowered'''.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
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}}
}}
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{{SkillNav - Deadly Chaser}}
{{DCSkills}}
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