Comet Crasher: Difference between revisions

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__NOTOC__{{Languages|Comet Crasher}}
__NOTOC__{{Languages|Comet Crasher}}
<div style="float: right;">{{#ev:youtube|wAYp0KhZnxY|300}}</div>
{{#ev:youtube|twoz-lK5deU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:SI_COMETCRASHER.png]]<br>
| [[File:SI_COMETCRASHER.png]]
| '''[Special Active]''' Shoot consecutive bombs to the ground. (Can only be activated in midair)
| {{SkillType|SA|S}} Shoot consecutive bombs to the ground. (Can only be activated midair)
|-
|-
|
|
| {{SkillText|Cannonball|3 to 6}}
| {{SkillText|Cannonball|3 to 6}}
|-
|
| {{SkillText|True|Cooldown|2}}
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{{#Widget:AdsenseR2}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class             !! Master !! Level Required !! SP Used Per Level !! Alternative  !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Deadly Chaser]] || Lv. 20 || 45             || 4                || [[Sharpshooter Syndrome]] || [[Skill_Quest#Level_45_Layer_Skill_.28Level_Requirement:_45.29|'''Level 45 Layer Skill Quest''']]
| [[Deadly Chaser]] || 45 || {{SkillText|SkillQuest|3}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Cannonball Explosions<br> (Magical) !! colspan=3 | Max Hits !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Damage !! Final Explosion !! Shell !! Damage !! Final Explosion
|-
| align="left" | 1 || rowspan="2" | 45 || 571% || 1142% || rowspan="12" | 2 ~ 6 || rowspan="12" | 2 ~ 5 || rowspan="12" | 1 || rowspan="12" | 3 ~ 6 || rowspan="12" | 200 MP || rowspan="12" | 15 seconds
|-
| align="left" | 2 || 597% || 1193%
|-
| align="left" | 3 || 48 || 622% || 1245%
|-
| align="left" | 4 || 52 || 648% || 1296%
|-
|-
| align="left" | 5 || 56 || 674% || 1348%
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | 6 || 60 || 699% || 1399%
! Cannonball Blast !! Final Blast !! Cannonball Blast !! Final Blast
|-
|-
| align="left" | 7 || 64 || 725% || 1450%
| colspan="8" | '''Normal'''
|-
|-
| align="left" | 8 || 68 || 751% || 1502%
| {{PvE}} || 1229% || 2080% || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 3 ~ 6 || rowspan=2 | 200 MP || rowspan=2 | 14 seconds
|-
|-
| align="left" | 9 || 72 || 777% || 1553%
| {{PvP}} || 468% || 792%
|-
|-
| align="left" | 10 || 76 || 802% || 1605%
| colspan="8" | '''[Enhanced]'''
|-
|-
| align="left" | 11 || 80 || 828% || 1656%
| {{PvE}} || 1229% || 2080% || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 3 ~ 6 || rowspan=2 | 200 MP || rowspan=2 | 12 seconds
|-
|-
| align="left" | 12 || 84 || 854% || 1707%
| {{PvP}} || 468% || 792%
|}
|}
<br>
== [[Skill Traits]] ==
{{Traits|Chung|Comet Crasher|Light, Heavy|mp=200|cd=14|cd_enhanced=12}}
<br>
== Total Damage ==
{{Damage|true|Chung
|dmg=1229, 2080
|pvp_dmg=468, 792
|hits=2, 1
|hits_max=5, 1
|heavy=true
}}
*Damage ranges from 3~6 Cannonballs consumed.
*Damage calculations do not include {{tt|shell hits|See [[#Tips and Details|Tips and Details]]}}.
<br>
== Related Skills ==
{{SkillTable
|
Gas_Piston_System.png; Gas Piston System Locked-Expert;
FPPhantom_Shooter.png; Phantom Shooter;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Using this skill in [[Awakening Mode]] will increase the AOE radius.
*Each explosion will launch the enemy into the air, making it possible to catch them before they are knocked down.
*This skill inflicts non-skill damage: Shells damage(72.41%~72.5% M.ATK).
*Each shell will deal an unlisted 50% Physical Damage, with the final shell dealing 100% Physical Damage.
*Shots will curve with the map.
*The skill's missiles will act rather erratically when fired near a map wall, with some missiles flying straight through and others sticking to the wall.
*As the shell impact explosions launches the enemy repeatedly and juggle them, is possible to rush in and catch the foe before they are knocked down.
**When directly touching certain map walls, the missiles may keep flying down well past your current height when fired out of the map, so stepping away slightly is usually advised for cornered enemies.
 
<br>
<br>


== Updates ==
==Updates==
*02/14/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
** Increased blast radius.
|-
*07/10/2014 KR
! colspan=2 | Date !! colspan=2 | Changes
**Afterimage hit error fixed.
|-
**Damage increased.
! KR !! NA !! PvE !! PvP
*04/20/2015 KR
|-
**Unable to hit the enemies below the platform.
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
**Explosion Range is increased by 20%.
*'''Comet Crasher''' added.
|-
| 02/14/2013 || - || colspan=2 align="left" |
*{{buff|Increased blast radius.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*Afterimage hit error fixed.
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{buff|Explosion Range is increased by 20%.}}
*{{nerf|Unable to hit the enemies below the platform.}}
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*'''Haste''' trait changed to '''Heavy'''.
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| ??/??/2022 || ??/??/2022 || colspan=2 align="left" |
*Fixed skill continuing to fall down when fired off the map. (Partial)
|}
<br>
<br>


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|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR= 카밋 크래셔    |KRName=Comet Crasher
|KR= 카밋 크래셔    |KRName=Comet Crasher
|FR=Impact de comète |FRName=Comet impact
|FR=Impact de comète |FRName=Comet Impact
|JP=コメットクラッシャー |JPName=Comet Crasher
|CN=彗星终结 |CNName=Final Comet
|DE=Kometeneinschlag |DEName=Comet Impact
|IT=Impatto della Cometa |ITName=Comet Impact
|ES=Impacto de cometa  |ESName=Comet Impact
|PL=Uderzenie Komety |PLName=Comet Strike
|BR=Destruidor de Cometas |BRName=Comet Crasher
}}
}}
<br>
<br>
{{DCSkills}}
{{SkillNav - Deadly Chaser}}
[[Category:Second Job MP2 Tier Skills]]
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