Fessel Heilig: Difference between revisions

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__NOTOC__{{Languages|Fessel Heilig}}
__NOTOC__{{Languages|Fessel Heilig}}
<div style="float: right;">{{#ev:youtube|xVwrgOnybs4|300}}</div>
{{#ev:youtube|xVwrgOnybs4|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:LESA4.png]]
| [[File:LESA4.png]]
| {{SkillType|SA|S}}
| {{SkillType|SA|S}} Throw a projected dagger with the sealed chain of the gods [Gleipnir] forward. Enemies shackled cannot mana break until release.<br>[Gleipnir] effect does not apply to Boss/Mid Boss.
|-
|
| {{SkillText|Projection}}
|-
|
| {{color|#00ffcc|Gleipnir|b=1}}
*Hit targets are inflicted with [Holy Shackle].
*HP is equal to 10% of the caster's maximum HP (half in PvP).
*Disappears when its HP reaches 0 or when the duration is over.
*Duration: 10 Seconds.
|-
|
| {{color|#00ffcc|Holy Shackle|b=1}}
*All defenses of the target are decreased by 10%.
*When target travels too far away, pull the target back in and activate [Regression Shock]
*When the target is pulled back in, duration is reduced by 7 seconds each time.
|-
|
| {{SkillText|True|Fessel Heilig}}
|}
|}
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Ain}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
! Class          !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level !! Skill Requirement
|-
|-
| [[Lofty: Executor]] || 30 || - || - || -  || {{SkillText|SkillQuest|2}}
! Class !! Level Required !! Skill Requirement
|-
| [[Lofty: Executor]] || 30 || {{SkillText|SkillQuest|2}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Character Level !! colspan=2 | Damage (-) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ain}}"
! ??? !! ??? !! ??? !! ???
|-
|-
| align="left" | 30 || ???% || ???% || ?? || ?? || 150 MP || ?? Seconds
! rowspan=3 | Mode !! rowspan=3 | Seal Release<br>(Physical) !! colspan=4 | {{se|234|Gleipnir}} !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
<!-- | align="left" | [Enhanced] ?? || ? -->
! rowspan=2 | Summon HP !! rowspan=2 | Regression Shock (Physical) !! {{se|130|Penetrate Armor||ed}} !! rowspan=2 | Duration
|-
! Defense Decrease
|-
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 2261% || 10% of caster's || 717% || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
|-
| {{PvP}} || 454% || 5% of caster's || 144%
|-
| colspan="8" | '''[Enhanced]'''
|-
| {{PvE}} || 2261% || 20% of caster's || 717% || rowspan=2 | 10% || rowspan=2 | 15 Seconds || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
|-
| {{PvP}} || 454% || 10% of caster's || 144%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Ain|Fessel Heilig|Killing Blow (1), Empowered|duration=10|duration_enhanced=15|duration1=130}}
|- style="background:{{ColorSel|CharLight|Ain}}"
<br>
! colspan=3 | ??? !! colspan=3 | ???
 
|- style="background:{{ColorSel|CharLight|Ain}}"
== Total Damage ==
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details
{{Damage
|- style="background:{{ColorSel|CharLight|Ain}}"
|dmg=2261
! ??? !! ???
|pvp_dmg=454
|empowered=true
|prefix=release
}}
 
{{Damage
|dmg=717
|pvp_dmg=144
|empowered=true
|prefix=shock
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
|-
| - || {{SkillText||}} || - || - || {{SkillText|-|-}} || -
! rowspan=3 | Mode !! colspan=4 | Base
|-
! colspan=2 | Normal !! colspan=2 | Empowered
|-
! Seal Release !! Regression Shock!! Seal Release !! Regression Shock
|-
| {{PvE}}
| {{#var: release_total_damage}}
| {{#var: shock_total_damage}}
| {{#var: release_total_damage_empowered}}
| {{#var: shock_total_damage_empowered}}
|-  
| {{PvP}}
| {{#var: release_total_damage_pvp}}
| {{#var: shock_total_damage_pvp}}
| {{#var: release_total_damage_empowered_pvp}}
| {{#var: shock_total_damage_empowered_pvp}}
|}
|}
<br>
== Related Skills ==
{{SkillTable
|
LEP1.png;Continuous Projection;
AmTP1.png;Reinforced Projection;
RicPassive2.png; The Justiciar;
}}
<br>
== Tips and Details ==
*The summon is affected by party buffs.
*'''Holy Shackle''''s '''Regression Shock''' will activate regardless of an enemy being invincible, though they will not take damage upon being teleported this way.
*'''Gleipnir''' will fail to deploy the '''Holy Shackle''' at all on immovable targets, simply exploding immediately.
<br>
<br>


== Trivia ==
== Trivia ==
*The skill name is German for '''Holy Schackle'''
*This skill's name is actually German for '''Shackle Holy''', meaning the word order was mistakenly swapped around.
**Correctly translated, the skill's name would be '''Heilige Fessel'''.
*In Europe, Vincire Sanctus is Latin and means "to bind something sacred".
**However the construction of this name is not correct and should be '''Vinctio Sancta''' which means '''Sacred Binding'''.
*A miniature incomplete version of the '''Gleipnir''' weapon is also used at the end of [[Ain]]'s basic {{CZ}}{{CZ}}{{CZ}}{{CIO|Z}} combo.
<br>


{{LESkills}}
== Gallery ==
<gallery>
File:HolyShackle.gif|A target suffering from '''Holy Shackle'''.
</gallery>
<br/>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/15/2016 || 12/21/2016 || colspan=2 align="left" |
*'''Fessel Heilig''' added.
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{buff|Holy Shackle effect changed to restrain up to maximum 5 targets.}}
**Added feature so limit amount decreases faster if there are more targets being restrained by Holy Shackle.
*{{nerf|Added feature to decrease duration per forced returns.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*Fixed Fessel Heilig summoning sacrifices infinitely.
|-
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" |
*{{buff|Regression Shock damage increased.}}
*{{nerf|Unsealing damage decreased.}}
*Fixed screen stopping for a moment when casting.
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |
*{{buff|Forced return's duration Decrease increased.}}
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |
*{{nerf|Duration decreased.}}
*{{nerf|Defense Reduction decreased.}}
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*{{nerf|Retract Hitstun removed.}}
*{{nerf|Forced Retract Duration decreased.}}
*{{nerf|Summon HP decreased.}}
*Trait change from '''Light''' to '''Empowered'''.
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
 
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Ain}}
|KR=페슬 하일리히 |KRName=Fessel Heilig
|CN=神圣锁链 |CNName=Holy Shackle
|DE=Vincire Sanctus |DEName=Vincire Sanctus
|ES=Vincire Sanctus |ESName=Vincire Sanctus
|FR=Vincire Sanctus |FRName=Vincire Sanctus
|IT=Vincire Sanctus |ITName=Vincire Sanctus
|PL=Vincire Sanctus |PLName=Vincire Sanctus
|UK=Vincire Sanctus
|BR=Correntes Sagradas|BRName=Sacred Chains
}}
<br>
{{SkillNav - Lofty: Executor}}
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