Dive Kick Bombing: Difference between revisions

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Added Rhythm of Combat to Related Skills
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<div style="float: right;">{{#ev:youtube|Fz-5FMFPNQg|300}}</div>
__NOTOC__{{Languages|Dive Kick Bombing}}
{{ForceSkillTabs
|Character=Rena
}}
{{#ev:youtube|bKEgh1hPSi4|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:TAI-HO-MING.png]]<br>  
| [[File:CombatRangerSkill6.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Physical]''' Rena does a series of kicks then does a spinning kick that makes her float slightly, then ends it with a crescent-style kick that hit opponents in front and behind her. In awakening she also adds a small cyclone at the end that does separate damage.
| {{SkillType|SA|B}} Deliver multiple kicks from the spot.<br>Increase the number of kicks when used during [[Awakening|Awakening Mode]].
|-
|
| {{SkillText|Nature|3}}
|-
|
| {{SkillText|True|Cooldown|5}}
|}
<br>
 
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class !! Level Required
|-
| [[Combat Ranger]] || 35
|}
<br>
 
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=2 | Mode !! rowspan=2 | Consecutive Kick (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Normal !! Awakening
|-
| colspan="6" | '''Normal'''
|-
| {{PvE}} || 809% || rowspan=2 | 13 || rowspan=2 | 16 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
| {{PvP}} || 204%
|-
| colspan="6" | '''[Enhanced]'''
|-
| {{PvE}} || 809% || rowspan=2 | 13 || rowspan=2 | 16 || rowspan=2 | 300 MP || rowspan=2 | 16 Seconds
|-
| {{PvP}} || 204%
|}
|}
<br>
== [[Skill Traits]] ==
{{Traits|Rena|Dive Kick Bombing|Heavy, Critical|cd=21|cd_enhanced=16|mp=300}}
<br>


<br>  
== Total Damage ==
{{Damage|true|Rena
|dmg=809
|pvp_dmg=204
|hits=13
|awk_hits=16
|heavy=true
}}
<br>


== Prerequisites  ==
== Related Skills ==
{{SkillTable
|
WindSneakerPassive2.png; Rhythm of Combat;
WindSneakerPassive5.png; Tenacious Will Locked-Trans2;
AnemosPassive2.png; Call of the Wind;
}}
<br>


{{PreStart}}
== Tips and Details ==
{{PreRow|Class=Combat Ranger|Master=5|SP=65|Skill=N/A|Req=N/A}}
*The skill has a very far reach, capable of hitting enemies far off-screen. However, enemies further ahead will likely only be hit by one of the 3 kicking angles and thus take less hits.
{{PreEnd}}
*Due to the skill traits for this skill unlocking 11 levels before [[Nature's Affinity]] reaches level 2 for the required max MP, it is possible to accidentally lock yourself out of being able to cast the skill at all until then by choosing the '''Critical''' trait.
<br>


<br>  
== Gallery ==
<gallery>
File:DiveKickBombingOld.png|Old Icon of '''Dive Kick Bombing'''.
</gallery>
<br>


== Skill Information  ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|Ly-P9anVOzU|300}}
|Between its initial release and the 06/20/2019 KR Patch, '''Dive Kick Bombing''' was a flurry of close-ranged kicks that ended with a roundhouse kick. If used during Awakening, an additional stomp would be performed.
|}
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 03/20/2008 || 05/04/2011 || colspan=2 align="left" |
*'''Dive Kick Bombing''' added.
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*{{buff|Hit count increased.}}
*{{buff|Wind blast explodes after each kick.}}
*{{buff|Awakening cyclone hitbox size increased.}}
*{{nerf|'''Damage''' decreased.}}
**Overall damage increased.
|-
| 07/30/2015 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
|-
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |  
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Max Hits'''
*{{buff|'''Damage''' increased.}}
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Damage'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cool Down'''
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Kicks'''
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" | '''Cyclone'''
*'''Ruthless''' trait changed to '''Heavy'''.
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="7" | 11<br>
*{{buff|Casting Speed is increased by 10%.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 216% each hit
*'''Reversed''' trait changed to '''Critical'''.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 126%
*Change location of '''Critical''' and '''Heavy'''.
| style="border-style: solid; border-width: 1px;" rowspan="7" | 250 MP
|-
| style="border-style: solid; border-width: 1px;" rowspan="7" |  
| 11/16/2016 || - || colspan=2 align="left" |  
<br>23 seconds<br> <br>
*Fixed issue where Rena can be pulled during the skill.
 
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{buff|Continuous Kick damage increased.}}
*{{nerf|Slide Kick damage decreased.}}
*{{nerf|Spinning Kick damage decreased.}}
*{{nerf|Downward Slam damage decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| 04/27/2017 || 05/10/2017 || align="left" |  
| rowspan="1" | 259% each hit
*{{buff|'''Damage''' increased.}}
| rowspan="1" | 151%
| align="left" |  
*None
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
| rowspan="1" | 302% each hit
*{{buff|'''Damage''' increased.}}
| rowspan="1" | 176%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 04/05/2018 || align="left" |  
| rowspan="1" | 344% each hit
*{{buff|'''Damage''' increased.}}
| rowspan="1" | 202%
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
| rowspan="1" | 410% each hit
*Skill features changed.
| rowspan="1" | 239%
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| 04/28/2022 || 05/25/2022 || align="left" |  
| rowspan="1" |  
*{{buff|'''Damage''' increased.}}
| rowspan="1" |
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
| 02/16/2023 || 03/15/2023 || colspan=2 align="left" |
| rowspan="1" |
* {{buff|'''Consecutive Kick''' hits are improved to not push enemies.}}
| rowspan="1" |
|}
|}
<br>


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=다이브킥 봄잉 |KRName=Dive Kick Bombing
|CN=狂性之舞          |CNName=Madness Dance
|FR=Kamikaze        |FRName=Kamikaze
|BR=Valsa Final        |BRName=Final Waltz
|JP=ダイブキックボミング |JPName=Dive Kick Bombing
|IT=Kamikaze|ITName=Kamikaze
|PL=Kamikadze |PLName=Kamikaze
|ES=Kamikaze |ESName=Kamikaze
|DE=Kamikaze |DEName=Kamikaze
}}
<br>
<br>
 
{{SkillNav - Combat Ranger}}
== Tips and Details  ==
* Can be interrupted between kicks and Cyclone.
* Basically a stronger variant of [[Elsword]]'s [[Unlimited Blade]]; Dive Kick Bombing has more hits, higher damage, and no fatigue.
 
== Trivia ==
*Strangely, despite being a rework of Unlimited Blade, Rena does not tire out after the skill ends.
 
{{CRSkills}}
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