Sharpshooter Syndrome: Difference between revisions

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<div style="float: right;">{{#ev:youtube|bfWgL7lRZ6w|300}}</div>
__NOTOC__{{Languages|Sharpshooter Syndrome}}
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|FoQORn-dUs4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[File:SI POCALADBOLG.png]]
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies.
|-
|
| {{SkillText|True|SpeedDamage}}
|}
<br>
{{clearfix}}
 
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Shooting Guardian]] || 25
|}
<br>
 
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
! Magical Attack Increase {{stat|m}} !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration
|-
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
| {{PvP}} || 96% || 10%
|-
| colspan="9" | '''[Enhanced]'''
|-
| {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
| {{PvP}} || 107% || 10%
|}
<br>


{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
=== Affected Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]]
|-
| {{CX}}{{CIO|Z}}{{CZ}} || {{CIO|X}} || {{CX}}{{CZ}}{{CIO|X}}
|-
| {{CDR}}{{CZ}}{{CIO|X}}{{CIO|ConX|Con}}{{CZ}} || {{CDRU}}{{CX}}{{CIO|ConX|Con}} || {{CDRU}}{{CX}}{{CConX}}{{CIO|X}}
|-
| || {{CDR}}{{CX}}{{CIO|X}}{{CX}} ||
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:SI_POCALADBOLG.png‎‎]]<br>
| || {{CZ}}{{CZ}}{{CX}}{{CIO|X}}{{CX}} ||  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Point the Silver Shooter up in the air and fire, thereby releasing an aura of silver energy that encompasses a certain radius.<br>Increase chances of a critical hit and accuracy for ??seconds. Effects all party members in range.
|}
|}
<br>
== [[Skill Traits]] ==
{{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}}
<br>
== Total Damage ==
{{Damage|true|Chung
|dmg=561
|pvp_dmg=107
|hits=7
}}
<br>
== Tips and Details ==
[[File:Headshot.png|thumb|Head Shot Icon]]
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will deal double damage.
**If a shot has double damage properties, a Head Shot icon will appear above the target.
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]].
**This does not affect skills.
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
<br>


== Skill Information  ==
== Trivia ==
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision".
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
|-
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
! colspan=2 | Date !! colspan=2 | Changes
| rowspan="2" style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Maximum Hits'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Initial Damage'''
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Buff'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Buff duration'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cool Down'''
|-
|-
| style="border-style: solid; border-width: 1px" | '''Critical<br>chance'''
! KR !! NA !! PvE !! PvP
| style="border-style: solid; border-width: 1px" | '''Accuracy'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="5" | 300 MP
*'''Sharpshooter Syndrome''' added.
| style="border-style: solid; border-width: 1px;" rowspan="5" | 4
| style="border-style: solid; border-width: 1px;" rowspan="1" | 335% Magic Damage
| style="border-style: solid; border-width: 1px;" rowspan="1" | 11%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 11%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 10 seconds
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
<br>30 seconds<br> <br>
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| 07/28/2011 || - || colspan=2 align="left" |  
| rowspan="1" | 402% Magic Damage
*{{buff|Increased buff duration.}}
| rowspan="1" | 13%
*{{buff|MP Usage decreased.}}
| rowspan="1" | 13%
*{{nerf|'''Damage''' decreased.}}
| rowspan="1" | 13 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| 03/29/2012 || - || colspan=2 align="left" |  
| rowspan="1" |
*{{buff|'''Damage''' increased.}}
| rowspan="1" | 15%
*{{buff|Drags target towards center.}}
| rowspan="1" | 15%
| rowspan="1" | 15 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 02/14/2013 || - || colspan=2 align="left" |  
| rowspan="1" |  
*{{buff|'''Damage''' increased.}}
| rowspan="1" | 17%
*{{buff|Critical Rate and Accuracy increased.}}
| rowspan="1" | 17%
*{{buff|Added chance to inflict Head Shot status.}}
| rowspan="1" | 18 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 07/10/2014 || - || colspan=2 align="left" |
| rowspan="1" | 636% Magic Damage
*{{buff|'''Damage''' increased.}}
| rowspan="1" | 20%
*{{buff|Cooldown decreased from 26 to 18 seconds.}}
| rowspan="1" | 20%
*{{buff|MP cost decreased to 150.}}
| rowspan="1" | 20 seconds
*Skill effect revamped.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Critical Rate Increase decreased.}}
*{{nerf|Add. Damage decreased.}}
*{{nerf|Duration decreased.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{nerf|Sharpshooter buff effects decreased.}}
*{{nerf|Duration decreased.}}
*Moved from [[Deadly Chaser]] to [[Shooting Guardian]].
*Skill effect revamped.
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{buff|Critical Rate Increase increased.}}
*{{buff|Add. Damage increased.}}
*{{buff|Duration increased.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 02/22/2018 || 04/18/2018 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Magical Attack Increase effect added.}}
*{{buff|Action Speed Increase effect added.}}
*{{nerf|Critical Rate Increase effect removed.}}
*{{nerf|Add. Damage Increase effect removed.}}
|-
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |  
*{{nerf|No longer applies buff to allies.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |  
*Fixed Awakening Cast speed slowing down.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{buff|Applies buff to allies.}}
|}
|}
<br>
<br>


{{SGSkills}}
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=샤프슈터 신드롬  |KRName=Sharpshooter Syndrome
|FR=Syndrome du sniper |FRName=Sharpshooter Syndrome
|JP=シャープシューターシンドローム |JPName=Sharpshooter Syndrome
|CN=综合神枪 |CNName=Comprehensive Gunslinger
|DE=Scharfschützen-Syndrom |DEName=Sharpshooter Syndrome
|ES=Síndrome del francotirador |ESName=Sharpshooter Syndrome
|IT=Sindrome del Cecchino |ITName=Sharpshooter Syndrome
|PL=Syndrom Snajpera |PLName=Sniper Syndrome
|BR=Síndrome do Atirador de Elite |BRName=Sharpshooter Syndrome
}}
<br>
{{SkillNav - Shooting Guardian}}
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