Sharpshooter Syndrome: Difference between revisions

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<div style="float: right;">{{#ev:youtube|bfWgL7lRZ6w|300}}</div>
__NOTOC__{{Languages|Sharpshooter Syndrome}}
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|FoQORn-dUs4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[File:SI POCALADBOLG.png]]
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies.
|-
|
| {{SkillText|True|SpeedDamage}}
|}
<br>
{{clearfix}}
 
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Shooting Guardian]] || 25
|}
<br>


{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
! Magical Attack Increase {{stat|m}} !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration
|-
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
| {{PvP}} || 96% || 10%
|-
| colspan="9" | '''[Enhanced]'''
|-
| {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
| {{PvP}} || 107% || 10%
|}
<br>
 
=== Affected Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]]
|-
| {{CX}}{{CIO|Z}}{{CZ}} || {{CIO|X}} || {{CX}}{{CZ}}{{CIO|X}}
|-
| {{CDR}}{{CZ}}{{CIO|X}}{{CIO|ConX|Con}}{{CZ}} || {{CDRU}}{{CX}}{{CIO|ConX|Con}} || {{CDRU}}{{CX}}{{CConX}}{{CIO|X}}
|-
| || {{CDR}}{{CX}}{{CIO|X}}{{CX}} ||
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:SI_POCALADBOLG.png]]<br>
| || {{CZ}}{{CZ}}{{CX}}{{CIO|X}}{{CX}} ||  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung points the Silver Shooter up in the air and fires, releasing an aura of silver energy that encompasses a certain radius that gives a special buff.
|}
|}
<br>
<br>


== Prerequisites  ==
== [[Skill Traits]] ==
{{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}}
<br>


{{PreStart}}
== Total Damage ==
{{PreRow|Class=Shooting Guardian|Master=5|SP=65|Skill=SQ guide|Req=N/A}}
{{Damage|true|Chung
{{PreEnd}}  
|dmg=561
|pvp_dmg=107
|hits=7
}}
<br>
<br>


== Skill Information  ==
== Tips and Details ==
[[File:Headshot.png|thumb|Head Shot Icon]]
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will deal double damage.
**If a shot has double damage properties, a Head Shot icon will appear above the target.
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]].
**This does not affect skills.
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Trivia ==
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision".
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*'''Sharpshooter Syndrome''' added.
|-
| 07/28/2011 || - || colspan=2 align="left" |
*{{buff|Increased buff duration.}}
*{{buff|MP Usage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 03/29/2012 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Drags target towards center.}}
|-
| 02/14/2013 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Critical Rate and Accuracy increased.}}
*{{buff|Added chance to inflict Head Shot status.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Cooldown decreased from 26 to 18 seconds.}}
*{{buff|MP cost decreased to 150.}}
*Skill effect revamped.
|-
|-
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| 02/05/2015 || - || colspan=2 align="left" |  
| rowspan="2" style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
*{{nerf|Critical Rate Increase decreased.}}
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Maximum Hits'''
*{{nerf|Add. Damage decreased.}}
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Initial Damage'''
*{{nerf|Duration decreased.}}
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Buff'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Buff duration'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cool Down'''
|-
|-
| style="border-style: solid; border-width: 1px" | '''Critical<br>chance'''
| 04/20/2015 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" | '''Accuracy'''
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="5" | 250 MP
*{{nerf|Sharpshooter buff effects decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="5" | 4
*{{nerf|Duration decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 224% Magic Damage
*Moved from [[Deadly Chaser]] to [[Shooting Guardian]].
| style="border-style: solid; border-width: 1px;" rowspan="1" | 11%
*Skill effect revamped.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 11%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 20 seconds
| style="border-style: solid; border-width: 1px;" rowspan="5" |
<br>30 seconds<br> <br>
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| rowspan="1" | 269% Magic Damage
*Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command.
| rowspan="1" | 13%
| rowspan="1" | 13%
| rowspan="1" | 26 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| rowspan="1" | 314% Magic Damage
*{{buff|Critical Rate Increase increased.}}
| rowspan="1" | 15%
*{{buff|Add. Damage increased.}}
| rowspan="1" | 15%
*{{buff|Duration increased.}}
| rowspan="1" | 30 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| rowspan="1" | 358% Magic Damage
*{{buff|'''Damage''' increased.}}
| rowspan="1" | 17%
| rowspan="1" | 17%
| rowspan="1" | 35 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
| rowspan="1" | 426% Magic Damage
*{{buff|'''Damage''' increased.}}
| rowspan="1" | 20%
|-
| rowspan="1" | 20%
| 02/22/2018 || 04/18/2018 || align="left" |
| rowspan="1" | 40 seconds
*{{buff|'''Damage''' increased.}}
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
*{{buff|Magical Attack Increase effect added.}}
*{{buff|Action Speed Increase effect added.}}
*{{nerf|Critical Rate Increase effect removed.}}
*{{nerf|Add. Damage Increase effect removed.}}
|-
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |  
*{{nerf|No longer applies buff to allies.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |  
*Fixed Awakening Cast speed slowing down.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{buff|Applies buff to allies.}}
|}
|}
<br>
<br>


== Tips and Details ==
== Alternative Names ==
*[[Sharpshooter Syndrome]] is unlocked through the [[SQ_guide|High Branch Skill Quest]].
{{AlternateLanguages
**The quest can be obtained at Lv32 from Camilla, the PvP NPC.
|Color={{ColorSel|CharLight|Chung}}
*The Buff increases chances of a critical hit and accuracy for a certain duration.
|KR=샤프슈터 신드롬  |KRName=Sharpshooter Syndrome
**Effects all party members withing range.
|FR=Syndrome du sniper |FRName=Sharpshooter Syndrome
*Recently nerfed and buffed in the 07/28/11 character re-balance patch. MP cost has been reduced to 250 (originally 300), buff time has been increased by 20 seconds (40 total, used to be 20), but its damage has been reduced by 800% (2504 to 1704 at level 5).
|JP=シャープシューターシンドローム |JPName=Sharpshooter Syndrome
*After the 3/29 character balance patch in Korea, Sharpshooter Sydrome drags the opponent towards the caster.
|CN=综合神枪 |CNName=Comprehensive Gunslinger
{{SGSkills}}
|DE=Scharfschützen-Syndrom |DEName=Sharpshooter Syndrome
|ES=Síndrome del francotirador |ESName=Sharpshooter Syndrome
|IT=Sindrome del Cecchino |ITName=Sharpshooter Syndrome
|PL=Syndrom Snajpera |PLName=Sniper Syndrome
|BR=Síndrome do Atirador de Elite |BRName=Sharpshooter Syndrome
}}
<br>
{{SkillNav - Shooting Guardian}}
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