Sharpshooter Syndrome: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Sharpshooter Syndrome}}
<div style="float: right;">{{#ev:youtube|bfWgL7lRZ6w|300}}</div>
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|FoQORn-dUs4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:SI_POCALADBOLG.png]]<br>
| [[File:SI POCALADBOLG.png]]
| '''[Special Active]''' Chung fires the Silver Shooter towards the sky to create a windblast that pulls enemies in and release a silver aura that affects all party members in the radius.
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies.
|-
|
| {{SkillText|True|SpeedDamage}}
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
! Class !! Level Required
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center>
|-
|-
| [[Shooting Guardian]]
| [[Shooting Guardian]] || 25
| <center>Lv5</center>
| <center>65SP</center>
| <center>[[Skill Quest]]</center>
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
NA=
|-
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
! Magical Attack Increase {{stat|m}} !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Damage<br>(Magical)'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=3 {{!}} '''Sharpshooter Syndrome'''
| colspan="9" | '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Max Hits'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
| {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Critical Rate'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Accuracy'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Duration'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 277%
{{!}} align=center {{!}} +11%
{{!}} align=center {{!}} +11%
{{!}} align=center {{!}} 20 Seconds
{{!}} align=center rowspan=6 {{!}} 5
{{!}} align=center rowspan=6 {{!}} 250 MP
{{!}} align=center rowspan=6 {{!}} 30 Seconds
{{!}}-
{{!}} 2  
{{!}} align=center {{!}} 332%
{{!}} align=center {{!}} +13%
{{!}} align=center {{!}} +13%
{{!}} align=center {{!}} 26 Seconds
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 387%
{{!}} align=center {{!}} +15%
{{!}} align=center {{!}} +15%
{{!}} align=center {{!}} 30 Seconds
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 442%
{{!}} align=center {{!}} +17%
{{!}} align=center {{!}} +17%
{{!}} align=center {{!}} 35 Seconds
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 525%
{{!}} align=center {{!}} +20%
{{!}} align=center {{!}} +20%
{{!}} align=center {{!}} 40 Seconds
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 608%
{{!}} align=center {{!}} +23%
{{!}} align=center {{!}} +23%
{{!}} align=center {{!}} 44 Seconds
{{!}}}
|-|
KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Level<br>Required'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Damage<br>(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Sharpshooter Syndrome'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Critical Rate'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Accuracy'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Headshot Chance'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Duration'''
|-
|-
| align="center" | 1 || rowspan="2" | 45 || 266% || colspan="2" | +10% || 15% || 20 seconds || rowspan="20" | 5 || rowspan="20" | 200 || rowspan="20" | 26 seconds
| {{PvP}} || 96% || 10%
|-
|-
| align="center" | 2 || 278% || colspan="2" | +12% || 17.5% || 22 seconds
| colspan="9" | '''[Enhanced]'''
|-
|-
| align="center" | 3 || 48 || 290% || colspan="2" | +14% || 20% || 24 seconds
| {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
|-
| align="center" | 4 || 52 || 302% || colspan="2" | +16% || 22.5% || 26 seconds
| {{PvP}} || 107% || 10%
|}
<br>
 
=== Affected Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
| align="center" | 5 || 56 || 314% || colspan="2" | +18% || 25% || 28 seconds
! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]]
|-
|-
| align="center" | 6 || 60 || 326% || colspan="2" | +20% || 27.5% || 30 seconds
| {{CX}}{{CIO|Z}}{{CZ}} || {{CIO|X}} || {{CX}}{{CZ}}{{CIO|X}}
|-
|-
| align="center" | 7 || 64 || 338% || colspan="2" | +22% || 30% || 32 seconds
| {{CDR}}{{CZ}}{{CIO|X}}{{CIO|ConX|Con}}{{CZ}} || {{CDRU}}{{CX}}{{CIO|ConX|Con}} || {{CDRU}}{{CX}}{{CConX}}{{CIO|X}}
|-
|-
| align="center" | 8 || 68 || 350% || colspan="2" | +24% || 32.5% || 34 seconds
| || {{CDR}}{{CX}}{{CIO|X}}{{CX}} ||
|-
|-
| align="center" | 9 || 72 || 362% || colspan="2" | +26% || 35% || 36 seconds
| || {{CZ}}{{CZ}}{{CX}}{{CIO|X}}{{CX}} ||
</tabber>
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}}
<br>
 
== Total Damage ==
{{Damage|true|Chung
|dmg=561
|pvp_dmg=107
|hits=7
}}
<br>


== Tips and Details ==
== Tips and Details ==
[[Image:dunno.png|thumb|Head Shot Icon.]]
[[File:Headshot.png|thumb|Head Shot Icon]]
*[[Sharpshooter Syndrome]] is unlocked through the [[SQ_guide|High Branch Skill Quest]].
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will deal double damage.  
**The quest can be obtained at Lv32 from Camilla, the PvP NPC.
**If a shot has double damage properties, a Head Shot icon will appear above the target.
*The buff will also affect all party members within range.
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]].
*There is a minor bug where if you cast the skill as soon as you get hit, it cancels out and there will be no effect. If you wait a few seconds, it will show yourself releasing the aura.
**This does not affect skills.
*Best used in Henir's time and space because it gives buffs to allies while dealing decent damage to nearby enemies.
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*After the [[Deadly Chaser]] revamp, when '''Sharpshooter Syndrome''' is active, there will a chance each shots does extra damage.  
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
**If a shot have extra damage properties, a head shot icon will appear on top of the targets head.
*The increase in Critical and Accuracy is classified as a debuff. Because of this, the effect can be removed by effects such as [[Lord Knight]]'s [[Pain Suppression]] passive or the [[Secret Dungeons Set Effects|Alterasia Type-B]]'s 2-Piece Effect.
<br>
<br>


== Updates ==
== Trivia ==
* 7/28/2011 KR
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision".
** Increased buff duration.
<br>
** Decreased damage output and MP consumption.
 
* 3/29/2012 KR
==Updates==
** Increased damage output.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
** Drags target towards center.
|-
* 2/14/2013 KR
! colspan=2 | Date !! colspan=2 | Changes
** Increased damage output, Critical rate, and Accuracy.
|-
** Added chance to inflict [[Status Effects|Head Shot]] status.
! KR !! NA !! PvE !! PvP
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*'''Sharpshooter Syndrome''' added.
|-
| 07/28/2011 || - || colspan=2 align="left" |
*{{buff|Increased buff duration.}}
*{{buff|MP Usage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 03/29/2012 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Drags target towards center.}}
|-
| 02/14/2013 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Critical Rate and Accuracy increased.}}
*{{buff|Added chance to inflict Head Shot status.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Cooldown decreased from 26 to 18 seconds.}}
*{{buff|MP cost decreased to 150.}}
*Skill effect revamped.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Critical Rate Increase decreased.}}
*{{nerf|Add. Damage decreased.}}
*{{nerf|Duration decreased.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{nerf|Sharpshooter buff effects decreased.}}
*{{nerf|Duration decreased.}}
*Moved from [[Deadly Chaser]] to [[Shooting Guardian]].
*Skill effect revamped.
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
*Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{buff|Critical Rate Increase increased.}}
*{{buff|Add. Damage increased.}}
*{{buff|Duration increased.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 02/22/2018 || 04/18/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Magical Attack Increase effect added.}}
*{{buff|Action Speed Increase effect added.}}
*{{nerf|Critical Rate Increase effect removed.}}
*{{nerf|Add. Damage Increase effect removed.}}
|-
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |
*{{nerf|No longer applies buff to allies.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*Fixed Awakening Cast speed slowing down.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{buff|Applies buff to allies.}}
|}
<br>


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=샤프슈터 신드롬  |KRName=Sharpshooter Syndrome
|FR=Syndrome du sniper |FRName=Sharpshooter Syndrome
|JP=シャープシューターシンドローム |JPName=Sharpshooter Syndrome
|CN=综合神枪 |CNName=Comprehensive Gunslinger
|DE=Scharfschützen-Syndrom |DEName=Sharpshooter Syndrome
|ES=Síndrome del francotirador |ESName=Sharpshooter Syndrome
|IT=Sindrome del Cecchino |ITName=Sharpshooter Syndrome
|PL=Syndrom Snajpera |PLName=Sniper Syndrome
|BR=Síndrome do Atirador de Elite |BRName=Sharpshooter Syndrome
}}
<br>
<br>
<tabber>
{{SkillNav - Shooting Guardian}}
|-|
NA=
{{SGSkills}}
|-|
KR=
{{DCSkillsKR}}
</tabber>
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