Gun Guard: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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! rowspan=2 | Mode !! rowspan=2 | Received Damage | ! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Counter Attack<br>(When Hit from Behind) !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! | ! Chance !! Damage (Physical) !! Max Hits !! Reactivation Cooldown !! Initial !! Additional per Second | ||
|- | |- | ||
| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP | | {{PvE}} || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP || rowspan=2 | 5 Seconds | ||
|- | |- | ||
| {{PvP}} || 163% | | {{PvP}} || 163% | ||
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| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP | | {{PvE}} || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP || rowspan=2 | 5 Seconds | ||
|- | |- | ||
| {{PvP}} || 163% | | {{PvP}} || 163% | ||
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==Related Skills== | ==Related Skills== | ||
{{SkillTable | {{SkillTable | ||
|CrRTrans5.png; Frenzy; | |CrRTrans5.png; Frenzy Locked-Trans2; | ||
}} | }} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*While being a way to counter enemies in PvP, the ECP consuming hold function can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills. | *While being a way to counter enemies in PvP, the ECP consuming hold function can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills. | ||
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the {{se|267|Over Strike Mode}} buff duration. | *Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the {{se|267|Over Strike Mode|tt=no}} buff duration. | ||
*As long as you have ECP, this skill's key can be held down infinitely. | *As long as you have ECP, this skill's key can be held down infinitely. | ||
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease. | *This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease. |