Bloody Road: Difference between revisions

 
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| [[File:BloodyRoad.png|54px]]
| [[File:BloodyRoad.png|54px]]
| {{SkillType|SA|B}} Swing the Chain blade then throw it to strike the enemy ahead. Press the skill key to charge. The longer you charge, the longer you swing the chain blade, but the distance you throw it will decrease.
| {{SkillType|SA|B}} Swing the Chain blade then throw it to strike the enemy ahead.<br>Press the skill key to charge. The longer you charge, the longer you swing the chain blade, but the distance you throw it will decrease.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{SkillText|FreeTraining}}
{{Columns|
{{Columns|
<div>
<div>
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|passive1=ECP System
|passive1=ECP System
|append=1, Over Strike
|append=1, Over Strike
|passive2=Revolver Mastery
}}
}}
</div>
</div>
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|passive1=ECP System
|passive1=ECP System
|append=1, Over Strike
|append=1, Over Strike
|passive2=Revolver Mastery
}}
}}
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*As of the (03/30/2023) KR patch, '''Chain Blade Throw''' will no longer push enemies. Despite this, clearing potential remains relatively the same on non-Super Armor targets due to the large increase in throwing damage.
*As of the (03/30/2023) KR patch, '''Chain Blade Throw''' will no longer push enemies. Despite this, clearing potential remains relatively the same on non-Super Armor targets due to the large increase in throwing damage.
*When using the skill, there are 3 possible outcomes:
*When using the skill, there are 3 possible outcomes:
**'''Immediate Release''': '''Chain Blade Rotation''' will only deal the initial hit, and '''Chain Blade Throwing''' will deal up to 7 hits and cover an area similar to the [[Free Training]] room.
**'''Immediate Release''': '''Chain Blade Rotation''' will only deal the initial hit, while '''Chain Blade Throwing''' will deal up to 7 hits and cover an area similar to the [[Free Training]] room.
**'''Broken While Holding''': '''Chain Blade Rotation''' will deal however many hits it managed to before being cancelled. '''Chain Blade Throwing''' will deal 4 hits and cover half the original travel range.
**'''Broken While Holding''': '''Chain Blade Rotation''' will deal however many hits it managed to before being cancelled. '''Chain Blade Throwing''' will deal 4 hits and cover half the original travel range.
**'''Fully Held''': will deal the initial '''Chain Blade Rotation''' hit and additional 10 hits. '''Chain Blade Throwing''' will activate as a finish, to deal 3 hits.
**'''Fully Held''': will deal the initial '''Chain Blade Rotation''' hit and additional 10 hits. '''Chain Blade Throwing''' will activate as a stationary finish, dealing 3 hits.
*The '''Immediate Release''' will on average hit 3 times at point-blank range without charging and subsequently hit targets 2 to 8 times based on their width.
*The '''Immediate Release''' will on average hit 3 times at point-blank range without charging and subsequently hit targets based on their width.
**The '''Gigantic''' trait only increases the size of the blades, not the actual distance travelled. This does however increase the average damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
**The '''Gigantic''' trait only increases the size of the blades, not the actual distance travelled. This does however increase the average damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
*Since the skill decreases in range the longer you hold it and takes a while to perform fully, it is recommended to only hold it during a boss fight.
*Since the skill decreases in range the longer you hold it and takes a while to perform fully, it is recommended to only hold it during a boss fight.
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