Particle Ray/ModA: Difference between revisions

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|-
|-
| {{Force|CodeElectraSkill6.png}}
| {{Force|CodeElectraSkill6.png}}
| {{SkillType|SA|S|M}} Shoot a consecutive energy beam horizontally.
| {{SkillType|SA|S|M}} Create a force field above towards the front to defeat the enemies below it.
|-
|-
|
|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
! rowspan="2" | Mode !! colspan="5" | Damage (Magical) !! colspan="5" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="3" | Mode !! colspan="5" | Damage (Magical) !! colspan="8" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|-
|-
! Beam Attack !! Amplification Field - Beam Attack !! Spectrum Field - Beam Attack !! Reactive Field - Multiple Electric Spears !! Fusion Field - Multiple Electric Spears !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
! rowspan="2" | Beam Attack !! rowspan="2" | Amplification Field - Beam Attack !! rowspan="2" | Spectrum Field - Beam Attack !! rowspan="2" | Reactive Field - Multiple Electric Spears !! rowspan="2" | Fusion Field - Multiple Electric Spears !! colspan="2" | Normal / Amplify !! colspan="2" | Spectrum !! colspan="2" | Reactive !! colspan="2" | Fusion
|-
|-
| {{PvE}} || 830% || 996% || 325% || 413% || 214% || rowspan=2 colspan="2" | 7 || rowspan=2 | 21 || rowspan=2 | 15 || rowspan=2 | 30 || rowspan=2 | 160 MP || rowspan=2 | 14 Seconds
! Per Beam !! Beam Count !! Per Beam !! Beam Count !! Per Field !! Field Count !! Per Field !! Field Count
|-
|-
| {{PvP}} || 299% || 359% || 117% || 95% || 50%
| {{PvE}} || 340% || 416% || 180% || 306% || 184% || rowspan="2" | 7 || rowspan="2" |3|| rowspan="2" | 7 || rowspan="2" |6|| rowspan="2" | 5 || rowspan="2" |3|| rowspan="2" | 10 || rowspan="2" |3|| rowspan="2" | 160 MP || rowspan="2" | 14 Seconds
|-
| {{PvP}} || 129% || 158% || 68% || 127% || 76%
|}
|}
<br>
<br>
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== Total Damage ==
== Total Damage ==
<tabber>
\\NA=
{{Columns|
<div>
=== Normal===
{{Damage|true|Eve
|dmg=830
|pvp_dmg=299
|hits=7
|heavy=true
}}
</div>
<div>
===Amplify===
{{Damage|true|Eve
|dmg=996
|pvp_dmg=359
|hits=7
|heavy=true
}}
</div>
<div>
=== Spectrum ===
{{Damage|true|Eve
|dmg=325
|pvp_dmg=117
|hits=21
|heavy=true
}}
</div>
<div>
===Reactive===
{{Damage|true|Eve
|dmg=413
|pvp_dmg=117
|hits=15
|heavy=true
}}
</div>
<div>
===Fusion===
{{Damage|true|Eve
|dmg=214
|pvp_dmg=50
|hits=30
|heavy=true
}}
</div>
}}
\\KR (04/25/2024)=
{{Columns|
{{Columns|
<div>
<div>
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|hits=7
|hits=7
|count=3
|count=3
|count_name=Ray
|count_name=Beam
|heavy=true
|heavy=true
}}
}}
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|hits=7
|hits=7
|count=3
|count=3
|count_name=Ray
|count_name=Beam
|heavy=true
|heavy=true
}}
}}
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|count=6
|count=6
|use_avg=true
|use_avg=true
|count_name=Ray
|count_name=Beam
|heavy=true
|heavy=true
}}
}}
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}}
}}
*'''Average''' in '''Spectrum Mode''' assumes 21 hits.
*'''Average''' in '''Spectrum Mode''' assumes 21 hits.
</tabber>
<br>
<br>


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|
|
CodeElectraSkill1.png; El Crystal Spectrum;
CodeElectraSkill1.png; El Crystal Spectrum;
CodeBattleSeraphSkill7.png; Energetic Heart;
CodeSarielPassive1.png; Overload;
CodeSarielPassive1.png; Overload;
}}
}}
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== Tips and Details ==
== Tips and Details ==
*During normal, '''Amplify''' and '''Spectrum''' mode, the beam is fired from slightly into the foreground to far into the background.
*During normal, '''Amplify''', and '''Spectrum''' mode, the beams will end just slightly below you.
**Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like [[Dragon Nest: Abyss|Ancient Bone Dragon]] do not have hitboxes that far into the background.
<br>
<br>


== Trivia ==
== Trivia ==
*This is currently one of only two skills, alongside {{mod|Burst Grenade|1}}'s Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like [[Eschaton]]), or following paths/being a homing projectile.
*Prior to the 04/25/2024 KR patch, {{mod|Particle Ray|1}} was one of only two skills, alongside {{mod|Burst Grenade|1}}'s Laser hit, that directly attacked on the Z-Axis, without the skill simply being large enough to hit into other planes (like [[Eschaton]]), or following paths/being a homing projectile.
<br>
<br>


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*{{nerf|Fusion Damage decreased.}}
*{{nerf|Fusion Damage decreased.}}
|-
|-
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" |
| 04/25/2024 || 05/22/2024 || colspan=2 align="left" |
*Skill features changed.
*Skill features changed.
|}
|}
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