El Crystal Spectrum: Difference between revisions

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! Skill Level !! Required Level !! Beam Size !! Electron <br>Ball Size !! Beam/Electron <br>Ball Damage !! Duration !! MP Usage !! Cooldown
! Skill Level !! Required Level !! Beam Size !! Electron <br>Ball Size !! Beam/Electron <br>Ball Damage !! Duration !! MP Usage !! Cooldown
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| align="left" | 1 || rowspan="3" | 20 || rowspan="25" | + -% || rowspan="25" | + -% || rowspan="25" | + 20% || 15 Seconds || rowspan="25" | 20 MP || rowspan="25" | 30 Seconds
| align="left" | 1 || rowspan="3" | 20 || rowspan="25" | + 20% || rowspan="25" | + 20% || rowspan="25" | + 20% || 15 Seconds || rowspan="25" | 20 MP || rowspan="25" | 30 Seconds
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| align="left" | 2 || 15.7 Seconds
| align="left" | 2 || 15.7 Seconds
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|- style="border-style: solid; border-width: 0px;"
|- style="border-style: solid; border-width: 0px;"
| [[Image:InductionMode.png]]
| [[Image:InductionMode.png]]
| '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property, at the expense of almost half the damage and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, projectiles will become smaller and faster, beams will be broken up into several smaller beam-like projectiles (the number of homing beams is dependent on the number of hits in normal mode), and only Beams/Electrons gain piercing property (meaning Beams/Electrons can hit twice)at 55% damage; this amounts to an approximate 10% boost in damage with attacks affected. Electron balls and Penetration Electrons (e.g. [[Taser Pilum]]) will only hit once at 110% damage. Electron triangles can also deal multiple hits. Only [[Sweep Rolling - Over Charge]] and [[Sweep Rolling - Tri Vulcan]] can deal full damage to multiple targets.
| '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, projectiles will become smaller and faster if a beam. Beams will be broken up into several smaller beam-like projectiles (the number of homing beams is dependent on the number of hits in normal mode), and only Beams/Electrons gain piercing property (meaning Beams/Electrons can hit twice)at 55% damage; this amounts to an approximate 10% boost in damage with attacks affected. Electron balls and Penetration Electrons ([[Taser Pilum]], [[Energy Needles]]) will only hit once at 110% damage. Electron triangles can also deal multiple hits. Only [[Sweep Rolling - Over Charge]] and [[Sweep Rolling - Tri Vulcan]] can deal full damage to multiple targets.
When targets are not within homing range, the lasers will scatter out randomly.  
When targets are not within homing range, the lasers will scatter out randomly.  
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