El Crystal Spectrum: Difference between revisions
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! Skill Level !! Required Level !! Beam Size !! Electron <br>Ball Size !! Beam/Electron <br>Ball Damage !! Duration !! MP Usage !! Cooldown | ! Skill Level !! Required Level !! Beam Size !! Electron <br>Ball Size !! Beam/Electron <br>Ball Damage !! Duration !! MP Usage !! Cooldown | ||
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| align="left" | 1 || rowspan="3" | 20 || rowspan="25" | + | | align="left" | 1 || rowspan="3" | 20 || rowspan="25" | + 20% || rowspan="25" | + 20% || rowspan="25" | + 20% || 15 Seconds || rowspan="25" | 20 MP || rowspan="25" | 30 Seconds | ||
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| align="left" | 2 || 15.7 Seconds | | align="left" | 2 || 15.7 Seconds | ||
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|- style="border-style: solid; border-width: 0px;" | |- style="border-style: solid; border-width: 0px;" | ||
| [[Image:InductionMode.png]] | | [[Image:InductionMode.png]] | ||
| '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property | | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, projectiles will become smaller and faster if a beam. Beams will be broken up into several smaller beam-like projectiles (the number of homing beams is dependent on the number of hits in normal mode), and only Beams/Electrons gain piercing property (meaning Beams/Electrons can hit twice)at 55% damage; this amounts to an approximate 10% boost in damage with attacks affected. Electron balls and Penetration Electrons ([[Taser Pilum]], [[Energy Needles]]) will only hit once at 110% damage. Electron triangles can also deal multiple hits. Only [[Sweep Rolling - Over Charge]] and [[Sweep Rolling - Tri Vulcan]] can deal full damage to multiple targets. | ||
When targets are not within homing range, the lasers will scatter out randomly. | When targets are not within homing range, the lasers will scatter out randomly. | ||
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