Socketing Equipment/zh-hans: Difference between revisions

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== Stat Calculation ==
== 属性计算 ==


For Stats other than HP<br>
除HP以外的属性计算公式:<br>
Formula for 1% is (level * 1.5) + 8  
1% =(等级×1.5)+ 8  


For HP<br>
HP的属性计算公式:<br>
Formula for 1% is (level * 15) + 85
1% =(等级×15)+ 85




'''Critical and Additional Damage'''
'''暴击和追加伤害'''
*Normalization begins at 40%
*属性百分比超过40%后开始产生渐减效果
*Normalization equation is y = -0.4x<sup>2</sup> + 1.32x - 0.064
*渐减效果方程为:y = -0.4x<sup>2</sup> + 1.32x - 0.064
*Maximum 100% for critical
*暴击属性的上限为100%
<br>
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
|-
|-
! rowspan=3 | [[File:CritAddDmgNorm.png]]
! rowspan=3 | [[File:CritAddDmgNorm.png]]
! Percentage (the stat)
! 渐减效果前的属性百分比
| 40% || 50% || 60% || 70% || 80% || 90% || 100% || 110% || 120% || 130% || 140%
| 40% || 50% || 60% || 70% || 80% || 90% || 100% || 110% || 120% || 130% || 140%
|-
|-
! Percentage (when normalized)
! 渐减效果后的属性百分比
| 40% || 49.6% || 58.4% || 66.4% || 73.6% || 80% || 85.6% || 90.4% || 94.4% || 97.6% || 100%
| 40% || 49.6% || 58.4% || 66.4% || 73.6% || 80% || 85.6% || 90.4% || 94.4% || 97.6% || 100%
|-
|-
! Numeral (based on a lvl 70 character)
! 属性数值(70级)
| 4520 || 5650 || 6780 || 7910 || 9040 || 10170 || 11300 || 12430 || 13560 || 14690 || 15820
| 4520 || 5650 || 6780 || 7910 || 9040 || 10170 || 11300 || 12430 || 13560 || 14690 || 15820
|}
|}
<br>
<br>
'''Awakening Charge'''
'''觉醒聚气速度'''
*Normalization begins at 20%
*属性百分比超过20%后开始产生渐减效果
**Will say (Normalized Adjusted) after 23%
**超过23%后面板才会显示“渐减效果”
**Because of this, normalization causes stats between 20% and 25% to be higher than unnormalized
**所以属性在20%到25%所需的属性数值比渐减前要多
*Normalization equation is y = -0.6x<sup>2</sup> + 1.27x - 0.03
*渐减效果的方程式为:y = -0.6x<sup>2</sup> + 1.27x - 0.03
*Maximum 50%
*觉醒聚气速度的上限为50%
<br>
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
|-
|-
! rowspan=3 | [[File:AwkChgNorm.png]]
! rowspan=3 | [[File:AwkChgNorm.png]]
! Percentage (the stat)
! 渐减效果前的属性百分比
| 20% || 22.5% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 57.18%
| 20% || 22.5% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 57.18%
|-
|-
! Percentage (when normalized)
! 渐减效果后的属性百分比
| 20% || 22.54% || 25% || 29.7% || 34.1% || 38.2% || 42% || 45.5% || 49.7% || 50%
| 20% || 22.54% || 25% || 29.7% || 34.1% || 38.2% || 42% || 45.5% || 49.7% || 50%
|-
|-
! Numeral (based on a lvl 70 character)
! 属性数值(70级)
| 2260 || 2543 || 2825 || 3390 || 3955 || 4520 || 5085 || 5650 || 6215 || 6461
| 2260 || 2543 || 2825 || 3390 || 3955 || 4520 || 5085 || 5650 || 6215 || 6461
|}
|}
<br>
<br>
'''Reduced Damage'''
'''减少伤害'''
*Normalization begins at 20%
*属性百分比超过20%后开始产生渐减效果
**Will say (Normalized Adjusted) after 23%
**超过23%后面板才会显示“渐减效果”
**Because of this, normalization causes stats between 20% and 21.18% to be higher than unnormalized
**所以属性在20%到21.18%所需的属性数值比渐减前要多
*Normalization equation from
*渐减效果的方程式为:
**20% ~ 68.75% is y = -0.85x<sup>2</sup> + 1.18x
**20% ~ 68.75%:y = -0.85x<sup>2</sup> + 1.18x
**68.75% and higher is y = 0.02x + 0.3957
**68.75%以上:y = 0.02x + 0.3957
<br>
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
|-
|-
! rowspan=3 | [[File:RedDmgNorm.png]]
! rowspan=3 | [[File:RedDmgNorm.png]]
! Percentage (the stat)
! 渐减效果前的属性百分比
| 20% || 25% || 30% || 40% || 50% || 60% || 70% || 90% || 120% || 150% || 180%
| 20% || 25% || 30% || 40% || 50% || 60% || 70% || 90% || 120% || 150% || 180%
|-
|-
! Percentage (when normalized)
! 渐减效果后的属性百分比
| 20.2% || 24.19% || 27.75% || 33.6% || 37.75% || 40.2% || 40.97% || 41.37% || 41.97% || 42.57% || 43.17%
| 20.2% || 24.19% || 27.75% || 33.6% || 37.75% || 40.2% || 40.97% || 41.37% || 41.97% || 42.57% || 43.17%
|-
|-
! Numeral (based on a lvl 70 character)
! 属性数值(70级)
| 2260 || 2825 || 3390 || 4520 || 5650 || 6780 || 7910 || 10170 || 13560 || 16950 || 20340
| 2260 || 2825 || 3390 || 4520 || 5650 || 6780 || 7910 || 10170 || 13560 || 16950 || 20340
|}
|}
<br>
<br>
'''All Other Stats'''
'''其他属性'''
*Normalization begins after 20%
*属性百分比超过20%后开始产生渐减效果
*Normalization equation from
*渐减效果的方程式为:
**20% ~ 25% is y = 0.3x + 0.14
**20% ~ 25%:y = 0.3x + 0.14
**25% ~ 30% is y = 0.2x + 0.165
**25% ~ 30%:y = 0.2x + 0.165
**30% and higher is y = 0.05x + 0.21
**30%以上:y = 0.05x + 0.21
*Maximum for Accuracy is 50%
*命中的上限为50%
<br>
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
|-
|-
! rowspan=3 | [[File:OtherNorm.png]]
! rowspan=3 | [[File:OtherNorm.png]]
! Percentage (the stat)
! 渐减效果前的属性百分比
| 20% || 22.5% || 25% || 27.5% || 30% || 35% || 40% || 50% || 60% || 70% || 80%
| 20% || 22.5% || 25% || 27.5% || 30% || 35% || 40% || 50% || 60% || 70% || 80%
|-
|-
! Percentage (when normalized)
! 渐减效果后的属性百分比
| 20% || 20.75% || 21.5% || 22% || 22.5% || 22.75% || 23% || 23.5% || 24% || 24.5% || 25%
| 20% || 20.75% || 21.5% || 22% || 22.5% || 22.75% || 23% || 23.5% || 24% || 24.5% || 25%
|-
|-
! Numeral (based on a lvl 70 character)
! 属性数值(70级)
| 2260 || 2543 || 2825 || 3108 || 3390 || 3955 || 4520 || 5650 || 6780 || 7910 || 9040
| 2260 || 2543 || 2825 || 3108 || 3390 || 3955 || 4520 || 5650 || 6780 || 7910 || 9040
|}
|}
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