Guard: Difference between revisions

90 bytes removed ,  10 June 2015
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== Tips and Details  ==
== Tips and Details  ==
*Hold the skill key down to keep guarding (Assuming you have enough MP).
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
**However, you cannot block attacks from behind.
**However, you cannot block attacks from behind.
***If you are hit while guarding, you will recieve MP as normal.
****You can press Z or X to launch an attack after you receive damage and enter [[Chung%27s_Features#Heavy_Stance|'''Heavy Stance''']].  
****You can press Z or X to launch an attack after you receive damage and enter [[Chung%27s_Features#Heavy_Stance|'''Heavy Stance''']].  
*If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal.
**If the KD counter reached its limit while you are guarding, you will not be knocked down.
*During Guard, Chung is immune to Normal Stun and Flattening.
*During Guard, Chung is immune to Normal Stun and Flattening.
*Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*This skill can be used to delay the animations of certain skills. 5-1 boss can spin and guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladbolg, etc.
*This skill can be used to delay the animations of certain skills. [[6-1|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladbolg, etc.
*If you are attacked while guarding, the KD counter will still increase.
*As long as you are near a wall, you can guard against any move that don't attack from behind.
*If the KD counter reached its limit  while you are guarding, you will not be knocked down.
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== Trivia ==
*As long as you are near a wall, you can guard against any move (exceptions are moves like [[Rune Slayer]]'s XZZ that hit behind you, otherwise, this skill works normally).
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR=???    |KRName=Guard
|FR=Défense |FRName=Defense
|FR=Défense |FRName=Defense
|UK=Defence
|UK=Defence
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