Sniping Ranger: Difference between revisions

3,241 bytes removed ,  11 October 2010
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
== Sniper Ranger ( SR )  ==
== Sniper Ranger ( SR )  ==


                                                    [[Image:Sniper.jpg|thumb|240px]]
[[Image:Sniper.jpg|right]]


The Magical class for Rena.  
The Magical class for Rena.  


This class heavily relies on the X attack, as it gains passive skills that are related to the 'x' attack such as penetratation on normal arrows. SR can solo easily, also an effective support in parties like High mage. Unfortunately does not have alot of useful skills for dungeon''(this may just be me)'' however the unlockable skills are highly recommended in Henrir ( boss rush mode)  
This class heavily relies on the X attack, as it gains passive skills that are related to the 'x' attack such as penetratation on normal arrows. SR can solo easily, also an effective support in parties like High mage. Unfortunately does not have alot of useful skills for dungeon  however the unlockable skills are highly recommended in Henrir ( boss rush mode)  


Spamming x attack may become very boring. Combos are very limited. infact almost no different from Rena's base class.  
Spamming x attack may become very boring. Combos are very limited. infact almost no different from Rena's base class.  
Line 85: Line 85:


|}
|}
<br>
== Skills  ==


 
{| width="100%" class="FCK__ShowTableBorders" style="border: medium none transparent; background: none repeat scroll 0% 0% transparent;"
 
 
== '''Skills'''  ==
 
{| border="1"
|-
|-
| [[Image:Humming.jpg|thumb|left|120px]]
| valign="top" |
| '''Humming wind''':&nbsp;Releases a big wind "explosion". Hits every target within the area. Has blow off effect.
=== Special Active  ===
-Generally a good skill. recommended to master it. Useful in many situation such as creating room between player and monsters.


'''Consume:''' 100 MP , 1 Hit
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" |
| align="center" width="150" | [[Humming Wind]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | 
| align="center" width="150" | [[Guide Arrow]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Wind Ward.png]]
| align="center" width="150" | [[Wind Ward]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Crazy Shot.png]]
| align="center" width="150" | [[Crazy Shot]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Gungnir.png]]
| align="center" width="150" | [[Gungnir]]
|}


At lv 5&nbsp;: Deals&nbsp;660&nbsp;% mag att
| valign="top" |


(The explosion does not get bigger when you lv it higher)
=== Active  ===


<br>
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="background-color: black;"
 
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Reflect Kick.jpg]]  
| [[Image:Guidearrow.jpg|thumb|left|120px]]
| align="center" width="150" | [[Reflect Kick]]
| '''Guide Arrow:''' fire 3&nbsp;homing stingers.&nbsp;Effective pvp&nbsp;skill&nbsp;( good&nbsp;for chasing). Not very effective in dungeon.
|- style="background-color: rgb(255, 255, 255);"
(dungeon) - In dungeon only useful in a&nbsp; 1 on 1 with awakening on, only useful against small&nbsp;bosses. Good for starting a combo, does not knockdown which&nbsp;allows SR to use the X X spam combo afterwards. Probably only useful against 4-1 and 5-2 bosses
| width="40" | [[Image:Entangle.png]]  
 
| align="center" width="150" | [[Entangle]]
(PVP)- good for chasing or cornering,&nbsp;followed by the xx spam combo. ( only recommend lv 1 for pvp)
|}
 
'''Consume:''' 200 MP, 3 hits&nbsp; ( On awakening, each stinger penetrates once. total 6 hits)
 
At lv 5:&nbsp;Each stinger&nbsp;deals 440%? mag att, (after penetration each stinger deals 374%? mag att)&nbsp; [will check and correct]
 
<br>
 
|-
| [[Image:Crazyshot.jpg|thumb|left|120px]]  
| '''Crazy Shot:''' Shots a Large Spark ball which only moves about 4 metre.Good against crowded mobs or bosses ( all size) can&nbsp;catch after the last hit&nbsp;if the mobs doesn't fall over.
Negative: need to get the distance right when used against bosses (depends on the size of the boss)
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -multiple hits&nbsp;, target may fall before the last hit.
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -short range.
 
Positives: Versitile skill. can be used almost every situation.
 
'''Consume:''' 300 MP . 15 hits
 
At lv 5: Each hit deals&nbsp;297% mag att.
 
<br>
 
|-
| [[Image:Windward.jpg|thumb|left|120px]]  
| '''Wind Ward:''' ( can be used mid air)&nbsp;: sets up a&nbsp;"vaccum"&nbsp;trap that sucks in mobs.&nbsp;Main purpose&nbsp;of this skill is for&nbsp;gathering mobs into one spot for ganking.
(Very useful in henrir, consider it a must for henrir party)
 
'''Consume 200MP''' . Hits vary depending on lv of the skill ( around 1 hit per sec)
 
At lv 5: Trap lasts for 6 secs dealing&nbsp;damage at&nbsp;98% mag att&nbsp;per hit. Size of the trap is&nbsp;? big&nbsp;and will&nbsp;drag mobs within the range 4M?&nbsp;[will check]&nbsp;
 
( on awakening , the rate of attack pace&nbsp;increases)
 
<br>
 
|-
| [[Image:Arrowshadow.jpg|thumb|left|120px]]  
| '''"Gungnir"'''
Rena shots an arrow up towards the sky. few moments later, alot of big arrows drops (filling the&nbsp;whole screen)&nbsp;that "explode".
 
-good for freezing the frame against boss in party. allowing others to do their part while everything is frozen. (Not to sure weather this is a frame glitch that happens alot)
 
-basically a "carpet bomb". if used against normal mobs. wipes the screen out, (slighty like pheonix strike) but more firepower oriented with less horizontal&nbsp;range
 
-(negative)&nbsp;: Extremely useless against bosses with small hit zone. eg. 4-1. 3x-3, 5-2 .
 
-Vice versa, extremely lethal against big bosses
 
'''Consume:''' 300 MP, 8 arrows drops even spread across the screen. explosion= 8 hits per falling arrow
 
At lv5:&nbsp;Each 'dropping arrow' deals 1607% mag att and&nbsp;the explosions deal&nbsp;87%? mag att&nbsp;( awakening-&gt; dropping arrows deal 1850%? explosions- 97%?) [will check]  


<br> -Ideally you hit the boss with 2 of the falling arrows and 16-24 hits with the explosion.
| valign="top" |
=== Buff  ===


{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Magic Attack Advanced Buff.PNG]]
| align="center" width="150" | [[Magic Adrenaline]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:STactive3.png]]
| align="center" width="150" | [[Power Adrenaline]]
|}
|}


<br>
| valign="top" |
 
=== Passive ===
== Buffs. ==
 
{| border="1"
|-
| [[Image:PowerAdrenaline.jpg|thumb|left|120px]][[Image:MagicAdrenaline.jpg|thumb|left|120px]]
<br>
 
| '''Magic and Physical&nbsp;Adrenaline:''' Unlike accelerator when you lv&nbsp;adrenaline buff, the stat&nbsp;% modifier increases rather then the duration.
It always lasts for 10 secs.
 
SR can learn&nbsp;physical adrenaline ( increases Physical&nbsp;att stat)&nbsp;up to lv 3&nbsp;
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Magical&nbsp;adrenaline ( increases&nbsp;Magical att stat)&nbsp;up to&nbsp;lv 5&nbsp;
 
lv1:increases stat by 30%
 
lv2:35%
 
lv3:40%
 
lv4:45%
 
lv5:50%


{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Intermediate Magic Training.PNG]]
| align="center" width="150" | [[Intermediate Magic Training]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:STPassive2.png]]
| align="center" width="150" | [[Intermediate Strength Training]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Gentle Arrow.png]]
| align="center" width="150" | [[Gentle Arrow]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Enhanced Bowstring.png]]
| align="center" width="150" | [[Enhanced Bowstring]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Hawkeye.png]]
| align="center" width="150" | [[Hawkeye]]
|}
|}
<br>
== Other Skills  ==
{| border="1"
|-
| [[Image:Entangle.jpg|thumb|left|120px]]
| '''Entangle:''' Sets up a trap that prevents the mob from doing&nbsp;any&nbsp;"action" once stood on. This skill should either be lv1 or lv5 '''<u>if</u>''' you are to use it. Consider it to be the most rarely used skill. Only useful in two situation.
1. against bosses like 3x-1, 3x-6 or 4-x*. trap them while they are charging with their super armor on. can spam seize mode while the trap lasts.
2. pvp- set it somewhere and combo&nbsp;someone into it, so they&nbsp;get knocked down&nbsp;into the trap, allowing another free combo. (&nbsp;hard effort&nbsp;and not&nbsp;very&nbsp;useful)&nbsp;
'''consume:''' 40 mp. 1 target only.
lv5: trap lasts for 4 secs.
(4-x solo is where its most likely to be used )
|-
| [[Image:Relfectkick.jpg|thumb|left|120px]]
| '''Reflect Kick:''' Rena performs a stationary&nbsp;somersault. Kicks&nbsp;and lifts, straight up,&nbsp;nearby mobs. The kicking motion can reflect magical projectile attack. Useful in both PvP and dungeon.&nbsp;&nbsp;A&nbsp;good quick&nbsp;lift on&nbsp;mobs to create less "surrounded environment" while soloing.
'''Consume: 20 MP''' , can reflect as many as possible (Have seen 3 being reflected at once)
Lv3: lifts mobs with her kick dealing 300% phy att.&nbsp; Reflected projectiles,&nbsp;deal 300% mag att of the projectile reflected


|}
|}
Line 226: Line 161:
<br>  
<br>  


<br> {{Characters}}
{{Characters}}
407

edits