Nature's Force System: Difference between revisions

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*Damage is based on the player's average attack power.
*Damage is based on the player's average attack power.
*The explosion hits all targets in range and '''ignores defense and guard'''. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
*The explosion hits all targets in range and '''ignores defense and guard'''. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
*The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))<br>
*The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 10% × NF amount + Stat × (1 + NF amount ÷ 10)<br>
**E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
**E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
**[[The Evolution/3 - Secret Dungeon Reorganization|Mechanized Mark III]]'s 5-set effect and [[Knight's Destiny]] are the other buffs of this type.
**[[The Evolution/3 - Secret Dungeon Reorganization|Mechanized Mark III]]'s 5-set effect and [[Knight's Destiny]] are the other buffs of this type.
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