Particle Prism: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill3.png]]
| [[File:AddSkill3.png]]
| '''[Special Active]''' Add invokes a particle prism in front of him, trapping targets inside and dealing damage. Targets' movement speed will also be slowed inside the prism.
| '''[Special Active]''' Cast a prism that slows movement of all enemies who become trapped inside.
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| {{SkillText|DP Skill Recovery|24}}
| {{SkillText|DP Skill Recovery|20}}
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{{SkillText|DMP Usage|1|Particle Prism}}
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{{SkillText|True|KR=true|1.2}}
| {{SkillText|DMP Usage|1|Particle Prism}}
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| {{SkillText|True|KR=true|1.2}}
|}
|}
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| align="left" | 15 || 1343% || rowspan="1" | 6.9 Seconds || rowspan="1" | 69% (81%) || rowspan=2 | 120 MP || rowspan=2 | 14 Seconds
| align="left" | 15 || 1343% || rowspan="1" | 6.9 Seconds || rowspan="1" | 69% (81%) || rowspan=2 | 120 MP || rowspan=2 | 14 Seconds
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|}
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== [[Skill Notes|Skill Note]] ==
<center>{{quotation|Managing time is not that easy if you know the basic principles. Normally, it takes 1000 years for an average person. But you may be able to understand it effortlessly? Keke.  - Glave|quotation}}</center>
'''Name:''' Space Reverse (공간 역전)
'''Description:''' The prism will not break from hits.
*This also prevents the prism from destroying projectiles that come into contact with it
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*Using the skill second time (via either [[Seal of Time]] or triggering [[Time Control]]), will cause the previous prism to be disappear.
*Using the skill second time (via either [[Seal of Time]] or triggering [[Time Control]]), will cause the previous prism to be disappear.
**A minor graphic glitch occurs when you use this skill second time, the prism graphic will not shown properly.
**A minor graphic glitch occurs when you use this skill second time, the prism graphic will not shown properly.
**The glitched prism can still be seen on opponent's cilent.
**The glitched prism can still be seen on opponent's client.
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