Deadly Chaser: Difference between revisions

m (Doesn't need scrolling now. Recovery time refers to the gaps in time. It's the exact same thing as delay. What seems 'fitting' seems to be opinion based, it always has been on here. Just avoid similar words if they can fit and I will too.)
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*'''Deadly Chaser''' is the second class to use a passive to decrease the MP cost of certain moves, the first being [[Code Architecture]], the third being [[Infinity Sword]].
*'''Deadly Chaser''' is the second class to use a passive to decrease the MP cost of certain moves, the first being [[Code Architecture]], the third being [[Infinity Sword]].
**'''Deadly Chaser''''s passive ('''Intense Showtime''') is not restricted, and applies to all moves that use MP.
**'''Deadly Chaser''''s passive ('''Intense Showtime''') is not restricted, and applies to all moves that use MP.
*'''Deadly Chaser''' is the only Chung class to not receive a >>Z combo extension.


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