Everybody, Punch: Difference between revisions
m
Text replacement - "[[L3-1|" to "[[Corrupted Dune|"
Gameboy224 (talk | contribs) m (Text replacement - "Sea of Ruin" to "Sea of Ruin") |
Gameboy224 (talk | contribs) m (Text replacement - "[[L3-1|" to "[[Corrupted Dune|") |
||
Line 90: | Line 90: | ||
*Despite its appearance, this skill does not have infinite vertical range. This can be seen at the highest point of [[Judge's Sanctuary]]. | *Despite its appearance, this skill does not have infinite vertical range. This can be seen at the highest point of [[Judge's Sanctuary]]. | ||
**However, its range is still significant enough to help clear the vertical corridors of [[Sea of Ruin]], as they are too high for [[Radiant Soul]]'s other skills. | **However, its range is still significant enough to help clear the vertical corridors of [[Sea of Ruin]], as they are too high for [[Radiant Soul]]'s other skills. | ||
*This skill can deal the most hits on tall enemies. It is especially effective on [[ | *This skill can deal the most hits on tall enemies. It is especially effective on [[Corrupted Dune|Giant Draugr]] and [[El Tower Defense|Interdimensional Colossus]]. | ||
**On average, the skill will deal 5~6 hits as it passes through enemies. | **On average, the skill will deal 5~6 hits as it passes through enemies. | ||
**The most hits it can currently deal in-game is 13 hits, when cast after a double jump above [[El Tower Defense|Interdimensional Colossus]]. | **The most hits it can currently deal in-game is 13 hits, when cast after a double jump above [[El Tower Defense|Interdimensional Colossus]]. |