Sweep Rolling: Difference between revisions
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→Tips and Details: Minor (Removing some obsolete stuff, adding a new tip.)
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**Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated). | **Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated). | ||
**If held in place, it will not be affected by the [[El Crystal Spectrum]]. | **If held in place, it will not be affected by the [[El Crystal Spectrum]]. | ||
* | *Can prevent Avalanche from making consecutive retreats of he is damaged past multiple HP thresholds, much like Wind Ward or Maelstrom Rage. | ||
** | **To do this, cast this skill where he appears just as he returns from the background. | ||
*Useful in party's to help your allies to get full hits in some skills (like Aisha's Gust Storm), as it locks the target while you're holding down the skill key. | *Useful in party's to help your allies to get full hits in some skills (like Aisha's Gust Storm), as it locks the target while you're holding down the skill key. | ||
*After the release of [[Code: Battle Seraph]], '''Sweep Rolling''' now pulls targets along with it when released (even off platforms). | *After the release of [[Code: Battle Seraph]], '''Sweep Rolling''' now pulls targets along with it when released (even off platforms). |