Sweep Rolling

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SweepRolling.png [Special Active: Strength] Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging)
Force Field Skill
  • Skill reacts to Force Fields (After being fired)

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.

Final Enhanced Skill

  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Code: Electra 15


Skill Information

Mode Triangle Damage (Magical) Max Hits Duration MP Usage Cooldown
Charged Uncharged (Immediate Release)
Normal With Force Field
Before Field Amplify Spectrum Reactive Fusion
Per Triangle Triangle Count Per Triangle Triangle Count
Normal
PvE 265% → 345% 24 28 3 26 26 3 30 30 3 5 Seconds 200 MP 14 Seconds
PvP 86% → 112%
[Enhanced]
PvE 318% → 413% 24 28 3 26 26 3 30 30 3 5 Seconds 200 MP 14 Seconds
PvP 103% → 133%


Skill Traits

Critical Sweep Rolling Regenerating (1) Sweep Rolling
Attribute Effect MP Usage Attribute Effect MP Recovery
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP 50% chance of regaining 50% of the MP Usage 100 MP


Total Damage

Mode Regular
Uncharged Charged
Normal Amplify Spectrum Reactive Fusion
Per Triangle Max Per Triangle Max
PvE 9,664% 11,673.6% 4,973.85% 13,013.55% 6,775.75% 3,600.25% 8,892.75% 8,848.62%
PvP 3,124% 3,774.6% 1,608.6% 4,207.8% 2,190% 1,164% 2,874% 2,866.06%


Related Skills

SpectroElCrystal.png El Crystal Spectrum CSPassive.png Overload


Tips and Details

  • Releasing the skill key will release the triangle forward. Foes are continuously pushed and damaged until the triangle's duration is over. If an enemy was not grounded, they will be kept airborne by the triangle.
    • If the triangle's center is too close to the ground, enemies may be grounded by the skill's hits, even if they were held airborne before. This occurs especially frequently when it passes through a force field.
  • While held down, this skill will receive an average damage increase of ~1.406% per hit. The maximum charge increases the skills damage by 30%.
    • When fully held down, the skill will explode in place right after the 23rd hit, dealing 1 additional hit with the same damage. These will not do maximum charge damage however, falling just shy of it at around 29.92% damage increase instead of 30%.
  • Regardless of being charged fully or released at any point, the 21st hit of the skill will knock enemies down if they are not currently held airborne by the skill. If the skill passes through a force field however, it will instead knock down on the 23rd hit.
    • While being held down, this knockdown hit will occur immediately after the 20th hit, dealing around 0.39% more damage, before the damage increase continues to climb normally.
    • When released, this knockdown hit oddly causes the damage to jump up to maximum charge when it occurs.
  • When released immediately without a force field active, the skill will deal 21 uncharged hits and 8 maximum charge hits.
    • In Amplify/Spectrum/Reactive/Fusion Mode, the skill will do 3 hits before the force field, 19/57 (19 Per Triangle)/19/57 (19 Per Triangle) uncharged hits after the force field, and 7/21 (7 Per Triangle)/11/33 (11 Per Triangle) maximum charge hits after the force field.
  • While the damage of Reactive and Fusion Mode is substantially lower, the homing properties allow them to much more easily actually deal full damage to a single target, even ones that cannot be moved, so they are often the preferred mode.
  • When using Code: Recovery - Breaker, simply releasing the skill with a field is far more effective in damage due to the damage increase.
  • Eve cannot be hit for a short moment when she releases the triangle.
  • The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to Faint and Flattened, but other effects like Frozen will still cancel it.
  • When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, even outlasting the triangle itself making it an excellent option for providing Energy Needles with a field.
  • There is a bug where if an enemy who is being hit by Sweep Rolling while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it.
  • If an opponent in PvP attempts to jump into Sweep Rolling from below, they will bounce off it downwards assuming they can receive hitstun.


Updates

Date Changes
KR NA PvE PvP
01/26/2012 04/03/2013
  • Sweep Rolling added.
06/27/2013 -
  • Renamed Sweep Rolling - Over Charge.
11/07/2013 -
  • Initial triangle size increased.
  • Initial attack increased.
  • Damage boost from charging increased.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
08/20/2015 01/27/2016
  • Renamed Sweep Rolling.
01/12/2017 -
  • Damage increased.
04/27/2017 -
  • Damage increased.
  • Damage decreased.
06/29/2017 -
  • Fixed issue where Damage Modifier not work in Reactive Mode.
04/05/2018 04/18/2018
  • Damage increased.
09/11/2019 09/25/2019
  • Casting speed increased.
  • Hit count increased.
  • Duration decreased.
  • Damage decreased.
  • Absorbing trait changed to Critical.
09/26/2019 10/23/2019
  • Hit that knocks down applied later during the skill.


Alternative Names

Server Name Translation
Korean Flag.png South Korea 스위프 롤링 Sweep Rolling
Japanese Flag.png Japan スイープローリング Sweep Rolling
Chinese Flag.png China (Simplified Chinese) 翻滚扫描 Sweep Rolling
Flag-us.png North America Sweep Rolling - Over Charge (between November 6, 2013 and January 27, 2016)
German Flag.png Germany Elektronenschraube Electron Screw
Spanish Flag.png Spain Hélice de electrones Electron Helix
French Flag.png France Vrille d'électrons Electron Spin
Italian Flag.png Italy Vite di Elettroni Electron Spin
Polish Flag.png Poland Elektro-Śruba Electro Screw
Bresil Flag.png Brazil Circuito Giratório Spinning Circuit



Code: Electra Skills
Special Active
SweepRolling.png Sweep Rolling     PhotonFlare.png Photon Flare      Kugelblitz.png Kugel Blitz     ParticleRayR.png Particle Ray     GigaStream.png Giga Stream
Active
SpectroElCrystal.png El Crystal Spectrum     Mega Electronball Flash.png Mega Electron Ball : Flash
Passive
SpectrumDynamics.png Spectrum Dynamics     PhotonBooster.png Photon Booster