Mirage: Difference between revisions

18 bytes removed ,  12 January 2021
no edit summary
m (Text replacement - "12/17/2020 || -" to "12/17/2020 || 01/13/2021")
No edit summary
Line 4: Line 4:
|-
|-
| [[File:SilentShadowTSkill1.png]]
| [[File:SilentShadowTSkill1.png]]
| {{SkillType|SA|T}} Move quickly and discreetly like a mirage that cannot be caught even when it seems to be.<br>Targets hit by the mirage have their physical defense decreased for a certain period of time, and if the skill key is pressed again, jump into the air to keep enemies in check.
| {{SkillType|SA|T}} Swift, stealthy movement is like a mirage, seemingly realistic, but ungraspable.<br>Enemies hit by Mirage will have Physical Defense decreased for a set duration. Press the skill key again to leap forward and keep the enemy in check.
|-
|-
|
|
Line 26: Line 26:
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | Enemy Physical Defense Reduction<br>(On Mirage hit) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | Enemy Physical Defense Reduction<br>(On Mirage hit) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! Mirage !! Check !! Mirage !! Check !! Amount !! Duration
! Mirage !! Checking !! Mirage !! Checking !! Amount !! Duration
|-  
|-  
! colspan=9 | Normal
! colspan=9 | Normal
Line 58: Line 58:
! rowspan=2 | Mode !! colspan=2 | Regular
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! Mirage !! Check
! Mirage !! Checking
|-  
|-  
! {{PvE}}  
! {{PvE}}  
Line 69: Line 69:


== Tips and Details ==
== Tips and Details ==
*Most non-Super Armor enemies will be pushed along with the skill and receive all hits from '''Mirage''', but '''Check''' does not pull enemies along and thus will only deal full damage on tall enough targets, though its damage is rather minimal.
*Most non-Super Armor enemies will be pushed along with the skill and receive all hits from '''Mirage''', but '''Checking''' does not pull enemies along and thus will only deal full damage on tall enough targets, though its damage is rather minimal.
**Full hits from '''Mirage''' can be guaranteed on any enemy near a wall, while making it easier for '''Check''' to land multiple hits.
**Full hits from '''Mirage''' can be guaranteed on any enemy near a wall, while making it easier for '''Checking''' to land multiple hits.
*The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then '''Mirage''' will deal full hits and even '''Check''' is capable of landing most of its hits on smaller enemies.
*The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then '''Mirage''' will deal full hits and even '''Checking''' is capable of landing most of its hits on smaller enemies.
*You are able to use any air-usable abilities after jumping into the air, such as air dashes, commands and skills that can be used in midair.
*You are able to use any air-usable abilities after jumping into the air, such as air dashes, commands and skills that can be used in midair.
<br>
<br>
ElEditors
36,221

edits