Mirage: Difference between revisions
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| [[File:SilentShadowTSkill1.png]] | | [[File:SilentShadowTSkill1.png]] | ||
| {{SkillType|SA|T}} | | {{SkillType|SA|T}} Swift, stealthy movement is like a mirage, seemingly realistic, but ungraspable.<br>Enemies hit by Mirage will have Physical Defense decreased for a set duration. Press the skill key again to leap forward and keep the enemy in check. | ||
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | Enemy Physical Defense Reduction<br>(On Mirage hit) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | Enemy Physical Defense Reduction<br>(On Mirage hit) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! Mirage !! | ! Mirage !! Checking !! Mirage !! Checking !! Amount !! Duration | ||
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! colspan=9 | Normal | ! colspan=9 | Normal | ||
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! rowspan=2 | Mode !! colspan=2 | Regular | ! rowspan=2 | Mode !! colspan=2 | Regular | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! Mirage !! | ! Mirage !! Checking | ||
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! {{PvE}} | ! {{PvE}} | ||
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== Tips and Details == | == Tips and Details == | ||
*Most non-Super Armor enemies will be pushed along with the skill and receive all hits from '''Mirage''', but ''' | *Most non-Super Armor enemies will be pushed along with the skill and receive all hits from '''Mirage''', but '''Checking''' does not pull enemies along and thus will only deal full damage on tall enough targets, though its damage is rather minimal. | ||
**Full hits from '''Mirage''' can be guaranteed on any enemy near a wall, while making it easier for ''' | **Full hits from '''Mirage''' can be guaranteed on any enemy near a wall, while making it easier for '''Checking''' to land multiple hits. | ||
*The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then '''Mirage''' will deal full hits and even ''' | *The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then '''Mirage''' will deal full hits and even '''Checking''' is capable of landing most of its hits on smaller enemies. | ||
*You are able to use any air-usable abilities after jumping into the air, such as air dashes, commands and skills that can be used in midair. | *You are able to use any air-usable abilities after jumping into the air, such as air dashes, commands and skills that can be used in midair. | ||
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