Ara: Difference between revisions
→Combos
(→Skills) |
(→Combos) |
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! width="40%" | Combo | ! width="40%" | Combo | ||
! Description | ! width="50%" |Description | ||
! width="30%" |Damage | |||
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| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}''' | | '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}''' | ||
| Basic Z combo involving = Stab -> Pull -> Stab(x2) -> Spin(x3)(KD). | | Basic Z combo involving = Stab -> Pull -> Stab(x2) -> Spin(x3)(KD). | ||
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{{CZ}} <br> | |||
{{CZ}} <br> | |||
{{CZ}} <br> | |||
{{CZ}} <br> | |||
|- | |- | ||
| '''{{CZ}}{{CZ}}{{CX}}''' | | '''{{CZ}}{{CZ}}{{CX}}''' | ||
| Z combo involving = Stab -> Pull, followed by a ground smash(KU) and backflip. | | Z combo involving = Stab -> Pull, followed by a ground smash(KU) and backflip. | ||
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{{CZ}} <br> | |||
{{CZ}} <br> | |||
{{CX}} <br> | |||
|- | |- | ||
| '''{{CZ}}{{CZ}}{{CZ | | '''{{CZ}}{{CZ}}{{CZ}}{{CX}}(HOLD)''' | ||
| Z combo involving = Stab -> Pull -> Stab(x2) -> Spear Charge(HOLD) -> Charged Stab. | | Z combo involving = Stab -> Pull -> Stab(x2) -> Spear Charge(HOLD) -> Charged Stab. | ||
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{{CZ}} <br> | |||
{{CZ}} <br> | |||
{{CZ}} <br> | |||
{{CX}} <br> | |||
|- | |- | ||
| '''{{CX}}{{CX}}{{CX}}{{CX}}~{{CX}}''' | | '''{{CX}}{{CX}}{{CX}}{{CX}}~{{CX}}''' | ||
| Basic X combo involving = Spin -> Spin -> Spin(Stoic) -> Spin ~ Spin (Max x3). | | Basic X combo involving = Spin -> Spin -> Spin(Stoic) -> Spin ~ Spin (Max x3). | ||
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{{CX}} <br> | |||
{{CX}} <br> | |||
{{CX}} <br> | |||
{{CX}} <br> | |||
{{CX}} <br> | |||
|- | |- | ||
| '''{{CX}}{{CX}}{{CD}}{{CX}}{{CX}}''' | | '''{{CX}}{{CX}}{{CD}}{{CX}}{{CX}}''' | ||
| X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU) | | X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU) | ||
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{{CX}} <br> | |||
{{CX}} <br> | |||
{{CD}}{{CX}} <br> | |||
{{CX}} <br> | |||
|- | |- | ||
| '''{{CU}}{{CZ}}''' | | '''{{CU}}{{CZ}}''' | ||
| Single jump Upper-swing that does not knocks targets up. | | Single jump Upper-swing that does not knocks targets up. | ||
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{{CU}}{{CZ}} <br> | |||
|- | |- | ||
| '''{{CU}}{{CX}}''' | | '''{{CU}}{{CX}}''' | ||
| Single jump Uppercut that knocks targets up. | | Single jump Uppercut that knocks targets up. | ||
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{{CU}}{{CX}} <br> | |||
|- | |- | ||
| '''{{CDR}}{{CZ}}{{CX}}''' | | '''{{CDR}}{{CZ}}{{CX}}(HOLD)''' | ||
| After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD). | | After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD). | ||
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{{CDR}}{{CZ}} <br> | |||
{{CX}} <br> | |||
|- | |- | ||
| '''{{CDR}}{{CX}}''' | | '''{{CDR}}{{CX}}''' | ||
| After/While running, Ground Slam(KU). | | After/While running, Ground Slam(KU). | ||
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{{CDR}}{{CX}} <br> | |||
|- | |- | ||
| '''{{CDR}}{{CU}}{{CZ}}{{CZ}}{{CZ}}''' | | '''{{CDR}}{{CU}}{{CZ}}{{CZ}}{{CZ}}''' | ||
| After/While air jump, Swing -> Swing ->Swing(KD). | | After/While air jump, Swing -> Swing ->Swing(KD). | ||
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{{CDR}}{{CU}}{{CZ}} <br> | |||
{{CZ}} <br> | |||
{{CZ}} <br> | |||
|- | |- | ||
| '''{{CDR}}{{CU}}{{CX}}''' | | '''{{CDR}}{{CU}}{{CX}}''' | ||
| After/While air jump, stab the target's legs and pull herself behind targets. | | After/While air jump, stab the target's legs and pull herself behind targets. | ||
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{{CDR}}{{CU}}{{CZ}} <br> | |||
|- | |- | ||
| '''Movement''' | | '''Movement''' | ||
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<br> | <br> | ||
== Skills == | == Skills == | ||
<tabber> | <tabber> |