Master of Infinity: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 4: Line 4:
| [[Image:ISTrans5.png]]
| [[Image:ISTrans5.png]]
| {{SkillType|P}} Increase Max MP. [[Iron Body]] will now add status effect immunity and for 5 seconds all successful command attack/Active skills will prevent enemies from dashing. (Effective after Iron Body is gone)<br>The MP burn from Brutal Slayer will now be absorbed.<br>When using [[Infinite Chaser]] ([[Infinite Chaser/ModA|A]]) and [[Infinite Strike]] ([[Infinite Strike/ModA|A]]), [Master of Infinity] will be stacked (Max 5 Stacks). At Max Stacks, [Infinite Power] effect will be activated.
| {{SkillType|P}} Increase Max MP. [[Iron Body]] will now add status effect immunity and for 5 seconds all successful command attack/Active skills will prevent enemies from dashing. (Effective after Iron Body is gone)<br>The MP burn from Brutal Slayer will now be absorbed.<br>When using [[Infinite Chaser]] ([[Infinite Chaser/ModA|A]]) and [[Infinite Strike]] ([[Infinite Strike/ModA|A]]), [Master of Infinity] will be stacked (Max 5 Stacks). At Max Stacks, [Infinite Power] effect will be activated.
[Infinite Power]<br>
|-
|
| [Infinite Power]<br>
*(Dungeon) The following special active skill will not use MP and will not have cooldown.
*(Dungeon) The following special active skill will not use MP and will not have cooldown.
*(PvP) The following special active skill will use half MP and have half the usual cooldown.
*(PvP) The following special active skill will use half MP and have half the usual cooldown.
ElEditors, Administrators
122,831

edits