Master of Infinity: Difference between revisions
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| {{SkillType|P}} Increase Max MP. [[Iron Body]] will now add status effect immunity and for 5 seconds all successful command attack/Active skills will prevent enemies from dashing. (Effective after Iron Body is gone)<br>The MP burn from Brutal Slayer will now be absorbed.<br>When using [[Infinite Chaser]] ([[Infinite Chaser/ModA|A]]) and [[Infinite Strike]] ([[Infinite Strike/ModA|A]]), [Master of Infinity] will be stacked (Max 5 Stacks). At Max Stacks, [Infinite Power] effect will be activated. | | {{SkillType|P}} Increase Max MP. [[Iron Body]] will now add status effect immunity and for 5 seconds all successful command attack/Active skills will prevent enemies from dashing. (Effective after Iron Body is gone)<br>The MP burn from Brutal Slayer will now be absorbed.<br>When using [[Infinite Chaser]] ([[Infinite Chaser/ModA|A]]) and [[Infinite Strike]] ([[Infinite Strike/ModA|A]]), [Master of Infinity] will be stacked (Max 5 Stacks). At Max Stacks, [Infinite Power] effect will be activated. | ||
[Infinite Power]<br> | |- | ||
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| [Infinite Power]<br> | |||
*(Dungeon) The following special active skill will not use MP and will not have cooldown. | *(Dungeon) The following special active skill will not use MP and will not have cooldown. | ||
*(PvP) The following special active skill will use half MP and have half the usual cooldown. | *(PvP) The following special active skill will use half MP and have half the usual cooldown. |