Template:SkillText: Difference between revisions

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== Skill Traits ==
== Skill Traits ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Empowered = Damage increased to {{{2|}}}%
   | Empowered= Damage increased to {{{2|}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Gigantic= Skill size increased to {{{2|}}}%
   | Light = {{#switch:{{{2|}}}
   | Light=
     | ECP = ECP Usage decreased to {{{3|}}}%
{{#switch:{{{2|}}}
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | ECP= ECP Usage decreased to {{{3|}}}%
     | #default = MP Usage decreased to {{{2|}}}%
     | MP/DP= MP/DP Usage decreased to {{{3|}}}%
     | #default= MP Usage decreased to {{{2|}}}%
   }}
   }}
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Heavy= Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful= Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced= Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed= MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical=
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
{{#switch:{{{2|}}}
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP)
     | ECP= ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | Energy= MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP)
     | #default= MP Usage increased to {{{2|}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
   }}
   }}
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste= Cooldown decreased to {{{2|}}}%
   | Regenerating (1) = {{#switch:{{{2|}}}  
   | Regenerating (1)=
     | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
{{#switch:{{{2|}}}  
     | #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
     | ECP= {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage
     | #default= {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   }}
   }}
   | Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}%
   | Regenerating (2)={{{2|}}}% chance of lowering cooldown to {{{3|}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
   | Ruthless= Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil= Skill will burn {{{2|}}} MP per hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Powerful= Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (1)= Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2)= Skill effect's effectiveness increased by {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
   | Absorbing= MP Gain of the skill increased to {{{2|}}}%
   | Persistent =Skill will reduce {{{2|}}} KD per hit
   | Persistent= Skill will reduce {{{2|}}} KD per hit
   | Awakened = Skill changed to be {{{2|}}}
   | Awakened= Skill changed to be {{{2|}}}
   | Persistent2 = Range and duration increased to {{{2|}}}%
   | Persistent2= Range and duration increased to {{{2|}}}%
}}<noinclude>
}}<noinclude>


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