Template:SkillText: Difference between revisions
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== Skill Traits == | == Skill Traits == | ||
</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Empowered = Damage increased to {{{2|}}}% | | Empowered= Damage increased to {{{2|}}}% | ||
| Gigantic = Skill size increased to {{{2|}}}% | | Gigantic= Skill size increased to {{{2|}}}% | ||
| Light = {{#switch:{{{2|}}} | | Light= | ||
| ECP = ECP Usage decreased to {{{3|}}}% | {{#switch:{{{2|}}} | ||
| MP/DP = MP/DP Usage decreased to {{{3|}}}% | | ECP= ECP Usage decreased to {{{3|}}}% | ||
| #default = MP Usage decreased to {{{2|}}}% | | MP/DP= MP/DP Usage decreased to {{{3|}}}% | ||
| #default= MP Usage decreased to {{{2|}}}% | |||
}} | }} | ||
| Heavy = Damage increased to 144%<br>Cooldown increased to 120% | | Heavy= Damage increased to 144%<br>Cooldown increased to 120% | ||
| Useful = Max Hits increased<br>Damage decreased to {{{2|}}}% | | Useful= Max Hits increased<br>Damage decreased to {{{2|}}}% | ||
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}% | | Enhanced= Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}% | ||
| Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | | Reversed= MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | ||
| Critical = {{#switch:{{{2|}}} | | Critical= | ||
| ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | {{#switch:{{{2|}}} | ||
| Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP) | | ECP= ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | ||
| #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | | Energy= MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP) | ||
| #default= MP Usage increased to {{{2|}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | |||
}} | }} | ||
| Haste = Cooldown decreased to {{{2|}}}% | | Haste= Cooldown decreased to {{{2|}}}% | ||
| Regenerating (1) = {{#switch:{{{2|}}} | | Regenerating (1)= | ||
| ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage | {{#switch:{{{2|}}} | ||
| #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | | ECP= {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage | ||
| #default= {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | |||
}} | }} | ||
| Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}% | | Regenerating (2)={{{2|}}}% chance of lowering cooldown to {{{3|}}}% | ||
| Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}% | | Ruthless= Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}% | ||
| Evil = Skill will burn {{{2|}}} MP per hit | | Evil= Skill will burn {{{2|}}} MP per hit | ||
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% | | Powerful= Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% | ||
| Killing Blow (1) = Skill effect's duration increased to {{{2|}}}% | | Killing Blow (1)= Skill effect's duration increased to {{{2|}}}% | ||
| Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}% | | Killing Blow (2)= Skill effect's effectiveness increased by {{{2|}}}% | ||
| Absorbing =MP Gain of the skill increased to {{{2|}}}% | | Absorbing= MP Gain of the skill increased to {{{2|}}}% | ||
| Persistent =Skill will reduce {{{2|}}} KD per hit | | Persistent= Skill will reduce {{{2|}}} KD per hit | ||
| Awakened = Skill changed to be {{{2|}}} | | Awakened= Skill changed to be {{{2|}}} | ||
| Persistent2 = Range and duration increased to {{{2|}}}% | | Persistent2= Range and duration increased to {{{2|}}}% | ||
}}<noinclude> | }}<noinclude> | ||