Over Taker: Difference between revisions
→Combos
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| [[Image:OTmove1.png]] | | [[Image:OTmove1.png]] | ||
| '''Triple Punch''' | | '''Triple Punch''' | ||
<br>Three slow, but stunning punches. But with each hit, enemies are pushed back, with the third punch dealing heavy knockback. | <br>Three slow, but stunning punches. But with each hit, enemies are pushed back, with the third punch dealing heavy knockback.<br>Canceling after the second punch with a skill works well. | ||
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| [[Image:OTmove2.png]] | | [[Image:OTmove2.png]] | ||
| '''Nasod Juggle Combo''' | | '''Nasod Juggle Combo''' | ||
<br>Raven summons three metal spikes from the ground, launching the opponent into the air. | <br>Raven summons three metal spikes from the ground, launching the opponent into the air.<br>Hardly used because of the MP usage and poor juggle recovery. | ||
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| [[Image:OTmove3.png]] | | [[Image:OTmove3.png]] | ||
| ''' | | '''Meteor Punch''' | ||
<br>While in the air | <br>While in the air; Ravens dives down, slams the enemy into the ground, then launches them with his claw.<br>Second hit stuns long enough to combo.<br><br> | ||
|}<br> | |}<br> |