Template:RitsuTest: Difference between revisions

no edit summary
No edit summary
Tags: Reverted Visual edit
No edit summary
Tags: Reverted Visual edit
Line 12: Line 12:
|
|
* '''Toggle''': Players can activate or deactivate altars by simply hitting them. When active, altars will perform '''Orb Release'''. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead.
* '''Toggle''': Players can activate or deactivate altars by simply hitting them. When active, altars will perform '''Orb Release'''. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead.
* '''{{Color|red|Orb Release}}:''' Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied. (Duration per stack: 30 sec.)
* '''{{Color|red|Orb Release}}:''' Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied.
** '''Left Top''': {{Se|2=Dulled Blade|4=ed}} - Physical/Magical Attack -2% per stack (Max. 50)
{| class="wikitable"
** '''Right Top:''' {{Se|2=Corroding Armor|4=ed}} - Physical/Magical Defense -2% per stack (Max. 50)
|+
** '''Left Bottom:''' {{Se|2=Shortness of Breath|4=ed}} - Max HP -4% per stack (Max. 20)
!Altar
** '''Right Bottom:''' {{Se||Lethargy|4=ed}} - Max MP -10 per stack (Max. 30)
!Status
* '''{{Color|red|Fanatic Light}}''': The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive {{Se|2=Fanatic Light|4=ed}}, increasing damage taken from the attack by 10% per stack.
!Effect per Stack
!Max. Stacks
!Duration per Stack
|-
|Left Top
|{{Se|2=Dulled Blade|4=ed|837}}
|Physical/Magical Attack -2%
|50
|30 Seconds
|-
|Right Top
|{{Se|2=Corroding Armor|4=ed|838}}
|Physical/Magical Defense -2%
|50
|30 Seconds
|-
|Left Bottom
|{{Se|2=Shortness of Breath|4=ed|839}}
|Max HP -4%
|20
|30 Seconds
|-
|Right Bottom
|{{Se|859|Lethargy|4=ed}}
|Max MP -10
|30
|5 Seconds
|}
* '''{{Color|red|Fanatic Light}}''': The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive {{Se|2=Fanatic Light|4=ed|841}}, increasing damage taken from the attack by 10% per stack.
* '''{{Color|red|Berserk}}''': When the gauge reaches 100%, the altar will perform uncontrollable mass '''Orb Release''' and lower its own gauge over time. When the Berserk state ends at 0%, the altar will be deactivated. ('''Fanatic Light''' can still increase the gauge and prolong the Berserk state)
* '''{{Color|red|Berserk}}''': When the gauge reaches 100%, the altar will perform uncontrollable mass '''Orb Release''' and lower its own gauge over time. When the Berserk state ends at 0%, the altar will be deactivated. ('''Fanatic Light''' can still increase the gauge and prolong the Berserk state)
'''Note:'''
'''Note:'''
Line 34: Line 62:
|'''Abyssal Door (Purple)''' - A portal to another dimension where players must destroy three kinds of '''Abyssal Altars'''.
|'''Abyssal Door (Purple)''' - A portal to another dimension where players must destroy three kinds of '''Abyssal Altars'''.
|
|
* '''{{Color|red|Orb Release}}''': Periodically fire multiple orbs that apply {{Se|2=Shortness of Breath|4=ed}} per hit.
* '''{{Color|red|Orb Release}}''': Periodically fire multiple orbs that apply {{Se|839|2=Shortness of Breath|4=ed}} per hit.
|}
|}


Line 47: Line 75:
*'''{{color|red|Chain Strike}}:''' Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
*'''{{color|red|Chain Strike}}:''' Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
*'''Teleport''': Teleports to an enemy across the map.
*'''Teleport''': Teleports to an enemy across the map.
*'''{{color|red|Abyssal Swamp}}:''' Spawn a sticky swamp in a random spot on the map. Players that come in contact with it will be continuously damaged and have their cooldown speed decreased by 40% through {{Se|2=Abyss Swamp|4=ed}}. Step on the swamp to slowly deactivate it. If left unhandled, it will heal the boss.
*'''{{color|red|Abyssal Swamp}}:''' Spawn a sticky swamp in a random spot on the map. Players that come in contact with it will be continuously damaged and have their cooldown speed decreased by 40% through {{Se|840|2=Abyss Swamp|4=ed}}. Step on the swamp to slowly deactivate it. If left unhandled, it will heal the boss.
*'''{{color|red|Abyssal Incense}}''': Spawn an invincible incense that burns HP and 30 MP per second. You can avoid this effect by turning back from the incense. It will also disappear after some time.
*'''{{color|red|Abyssal Incense}}''': Spawn an invincible incense that burns HP and 30 MP per second. You can avoid this effect by turning back from the incense. It will also disappear after some time.
*'''{{color|red|Jump Rope}}''': The ultimate attack. Summon a deadly jump rope on the middle platform surrounded with Abyssal Aura. Anyone who touches the aura will be immediately teleported to the middle. After some time, the jump rope will start moving and deal damage when it reaches the front view. Players must jump in time to avoid it. During the pattern, all players will have their resource recovery efficiency set to 0%.
*'''{{color|red|Rope of Confession}}''': The ultimate attack. Summon a deadly jump rope on the middle platform surrounded with Abyssal Aura. Anyone who touches the aura will be immediately teleported to the middle. After some time, the jump rope will start moving and deal damage when it reaches the front view. Players must jump in time to avoid it. During the pattern, all players will have their resource recovery efficiency set to 0%.
**{{Se|2=Abyss|4=ed|848}}: For the duration of the pattern, you are being devoured by Abyss and cannot use any type of Resurrection effects.


'''Note:'''  
'''Note:'''  
Line 60: Line 89:
|
|
*'''{{color|red|Ambush}}:''' Perform a spider leg strike in front, pushing and launching party members on the way. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
*'''{{color|red|Ambush}}:''' Perform a spider leg strike in front, pushing and launching party members on the way. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
*'''{{color|red|Sticky Spider Web}}:''' Attach a mark to a random player through {{Se|2=Sticky Spider Web|4=ed}}. After a while, spawn an Abyssal spider web on the player that will continuously heal the boss in range.
*'''{{color|red|Sticky Spider Web}}:''' Attach a mark to a random player through {{Se|843|2=Sticky Spider Web|4=ed}}. After a while, spawn an Abyssal spider web on the player that will continuously heal the boss in range.
*'''{{color|red|Unknown Mark}}''': Target one random player through {{Se|2=Unknown Mark|4=ed}} and send out a homing missile after them. If the missile comes in contact with the marked individual, it deals a lot of damage and inflicts {{Se|2=Silence}}to everyone in range.
*'''{{color|red|Unknown Mark}}''': Target one random player through {{Se|844|2=Unknown Mark|4=ed}} and send out a homing missile after them. If the missile comes in contact with the marked individual, it deals a lot of damage and inflicts {{Se|2=Silence}}to everyone in range.
*'''{{color|red|Crush}}:''' Jump high up to then descend, dealing a lot of damage to players in range. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
*'''{{color|red|Crush}}:''' Jump high up to then descend, dealing a lot of damage to players in range. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
*'''Abyssal Door''': A mysterious door appears on the battlefield. Players must pass the stage hidden behind the door to prevent the boss from healing. Two kinds of doors can be spawned. (See: ''Obstacles'')
*'''Abyssal Door''': A mysterious door appears on the battlefield. Players must pass the stage hidden behind the door to prevent the boss from healing. Two kinds of doors can be spawned. (See: ''Obstacles'')
*'''{{color|red|Spider Web Explosion}}:''' The first ultimate attack. Summon a gigantic spider web divided into four sections. The web will sequentially light up the parts where it will later explode. Players must memorize the pattern and then repeat it to avoid getting killed.
*'''{{color|red|Spider Web Explosion}}:''' The first ultimate attack. Summon a gigantic spider web divided into four sections. The web will sequentially light up the parts where it will later explode. Players must memorize the pattern and then repeat it to avoid getting killed.
*'''{{color|red|Blackout}}:''' The second ultimate attack. All party members are inflicted with {{Se|2=Abyss Darkness|4=ed}} for 90 seconds. Each of them gets their viewport drastically limited to a small circular area around their character and they cannot use in-game UIs.
*'''{{color|red|Blackout}}:''' The second ultimate attack. All party members are inflicted with {{Se|830|2=Abyss Darkness|4=ed}} for 90 seconds. Each of them gets their viewport drastically limited to a small circular area around their character and they cannot use in-game UIs.
**Players must find and defeat Abyssal Incense spawned across the map.
**Players must find and defeat Abyssal Incense spawned across the map.
**If a skill other than Active is used, the boss will '''{{color|red|Assault}}''' that person and anyone else in range.
**If a skill other than Active is used, the boss will '''{{color|red|Assault}}''' that person and anyone else in range.
**If the party does not make it in time, everyone gets killed and the dungeon fails.
**If the party does not make it in time, everyone gets killed and the dungeon fails.
**{{Se|2=Abyss|4=ed}}: For the duration of the pattern, you are being devoured by Abyss and cannot use any type of Resurrection.
**{{Se|848|2=Abyss|4=ed}}: For the duration of the pattern, you are being devoured by Abyss and cannot use any type of Resurrection effects.


'''Note:'''
'''Note:'''