Oblivion/ModA: Difference between revisions

(→‎Total Damage: I forgot how range_max worked yesterday oops. Also changed to use the new {{DamagePatch}} template!)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! Mode !! Demonic Cry (Physical) !! Damage Increase<br>(Per Combination Gauge) !! Max Hits !! MP Usage !! Cooldown
! Mode !! Demonic Cry (Physical) !! Damage Increase<br>(Per Combination Gauge) !! Max Hits !! Combination Gauge Usage !! MP Usage !! Cooldown
|-
|-
| {{PvE}} || 660% || 2% (Max: 20%) || rowspan=2 | 12 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 660% || 2% (Max: 20%) || rowspan=2 | 12 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| {{PvP}} || 201% || 1% (Max: 10%)
| {{PvP}} || 201% || 1% (Max: 10%)
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