Impact Detonation: Difference between revisions

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*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).  
*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).  
*This skill is boosted by [[Tactical Trooper]]'s [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*This skill is boosted by [[Tactical Trooper]]'s [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*With the skill note, [[Impact Detonation]] can proc the [[GlitAlch|Glitter Alchemist]] 2-set effect despite being unable to before. It is unknown if this is a general change or if the skill note is required.
*With the Skill Note, [[Impact Detonation]] can activate the [[GlitAlch|Glitter Alchemist]] 2-set effect despite being unable to before. It is unknown if this is a general change or if the Skill Note is required.
*While the initial cannon slam '''can't''', the cannonball attacks will stop victim's charging [[Mana Break]].  
*The cannonball shots will prevent the target from charging their mana for a [[Mana Break]].  
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