Halted Sun's Memory: Difference between revisions
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|'''[[Solace|El Master of the Sun Solace]]''' - Solace himself, in his own mind. The final encounter and the final choice. | |'''[[Solace|El Master of the Sun Solace]]''' - Solace himself, in his own mind. The final encounter and the final choice. | ||
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*'''Teleport:''' Solace can blink across the map at will. | |||
*'''Heal:''' Solace will heal a certain amount of HP after a certain intervals, this will cost him one of his power gauges. | |||
*'''Counter Slash:''' Solace counters after being flinched and moves forward through the player while being completely immune. The immunity lasts until Solace moves again after the slash. | |||
*'''Slash Combo:''' Perform several consecutive circle slashes finishing by launching targets. | |||
*'''Sword Fall:''' Summon multiple swords which will strike the ground at a diagonal angle. | |||
*'''Rising Wave:''' Summon three swords in front of himself. | |||
*'''Solar Flare:''' Solace will surround himself with a fire shield that pushes players away which many eruptions of fire burst out all over the stage. | |||
*'''Solar Beam:''' Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace. | |||
*'''Flash of Death:''' Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deals a large number of hits and cannot be mana broken. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|Dialogue= | |Dialogue= |