Oracle: Difference between revisions

335 bytes added ,  11 July 2021
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m (Text replacement - "El's Resonance" to "El Resonance")
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [El Resonance] Skill !! colspan=2 | When skill triggers [El Resonance] skill
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [El Resonance] Skill !! colspan=2 | Skills that trigger [El Resonance] skill
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Damage Increase !! Range Increase !! Magical Attack Increase !! MP Usage Decrease
! Damage Increase !! Range Increase !! Magical Attack Increase !! MP Usage Decrease
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== Tips and Details ==
== Tips and Details ==
*The attack increase and MP usage decrease applies only to the skill that triggers an [El Resonance] skill.
*The game determines if a skill would trigger an [El Resonance] skill simply if you're awakened and in the correct Way of the Sword mode. As such, much like '''Vitality''' itself, the actual cost of a skill is lowered, not only its consumption. (For example, you can cast the 300 MP [[Retribution]] at 270 MP instead). This also means that the Magical Attack bonus is a permanent bonus to any non-Active skills used in their respective modes.
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