Sword Knight/zh-hant: Difference between revisions

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== 附加指令 ==
== 附加指令 ==
  {{SkillText|Combo|1}}
  {{SkillText/zh-hant|Combo|1}}
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| [[File:Combo - Sword Knight 1.png|520px]]  
| [[File:Combo - Sword Knight 1.png|520px]]  
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{{CX}}{{CX}}{{CIO|X}} has been reworked to include Super Armor and inflict hitstun instead of knockdown. Follow up the combo by slashing once more before thrusting forward all while in Super Armor.
{{CX}}{{CX}}{{CIO|X}} 已被重新設計為包含霸體,並造成命中眩暈而非擊倒。霸體時,在向前突刺之前再劈砍一次來跟進連擊。
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{{CDeX}} 287% 物理傷害<br>
{{CDeX}} 287% 物理傷害<br>
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| [[File:Combo - Sword Knight 2.png|520px]]  
| [[File:Combo - Sword Knight 2.png|520px]]  
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After doing the standard {{CDR}}{{CZ}} combo, charge forward while in Super Armor and finish with a sword smash to launch enemies. Charging can be delayed by holding the first {{CHoldX}}.
做完標準指令組合 {{CDR}}{{CZ}} ,穿上超級裝甲時向前衝刺,並以劍擊擊飛敵人。按住第一個{{CHoldX}}按鍵,即可延遲充能。
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{{CDR}} <br>
{{CDR}} <br>
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| [[File:Combo - Sword Knight 3.png|520px]]  
| [[File:Combo - Sword Knight 3.png|520px]]  
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{{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} is reworked, perform a spinning dive forward instead of a overhead smash.
{{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} 被重做,執行旋轉向前俯衝,而不是凌空砸擊。
*When inflicted with a debuff that stops your movement while diving, the animation will stop but he will keep dealing damage until the debuff is over.
*當俯衝時受到會停止移動的 debuff 時,動畫會停止,但他會持續造成傷害,直到 debuff 結束為止。
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{{CDRU}} <br>
{{CDRU}} <br>
{{CViZ}} 173% 物理傷害 <br>
{{CViZ}} 173% 物理傷害 <br>
{{CViZ}} 209% 物理傷害 <br>
{{CViZ}} 209% 物理傷害 <br>
{{CViZ}} 124% 物理傷害 x3~infinite<br>
{{CViZ}} 124% 物理傷害 x3~無限<br>
+ 73% 物理傷害
+ 73% 物理傷害
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