Temple of Trials: Difference between revisions

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-''Victor Earthquake:'' Victor roars, beats his chest rapidly, and then jumps in the air and creates an earthquake when he hits the ground.<br>
-''Victor Earthquake:'' Victor roars, beats his chest rapidly, and then jumps in the air and creates an earthquake when he hits the ground.<br>
*[[File:Strength_Guardian.png|60px]]
*[[File:Strength_Guardian.png|60px]]
'''Guardian Knight of Trials''' - Miniboss required to defeat to pass the Trial of Strength and receive the Chestplate of Strength.
'''Guardian Knight of Trials''' - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield.
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<br>
'''Moves:'''
'''Moves:'''
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'''Note:'''
'''Note:'''
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<br>
-After you kill the Strength Guardian, you will receive the Chestplate of Strength. This will increase your Phy/Mag Defense by 10%.
-After you kill the Strength Guardian, you will receive the Impenetrable Shield. This will increase your Phy/Mag Defense by 10%.
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<br>
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
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<br>
*[[File:Mind_Guardian.png|60px]]
*[[File:Mind_Guardian.png|60px]]
'''Guardian Magician of Tials''' - Mini boss required to defeat to pass the Trial of Mind and receive the Wings of Mind.
'''Guardian Magician of Trials''' - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape.
<br>
<br>
'''Moves:'''
'''Moves:'''
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-It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict [[Status Effects|Freezing]], Petrifying or inflict Helpless to prevent spin and teleport.
-It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict [[Status Effects|Freezing]], Petrifying or inflict Helpless to prevent spin and teleport.
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<br>
-After you kill the Mind Guardian, you will receive the Wings of Mind. This will add 2 more MP gain per second.
-After you kill the Mind Guardian, you will receive the Magical Cape. This will add 2 more MP gain per second.
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Trial of Shadows:'''
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Trial of Shadows:'''
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'''Note:'''
'''Note:'''
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<br>
-When you fight against doppelgangers, there's another version called the '''Berserk Shadow''' (ex. Berserk Ara, Berserk Elsword, etc.). This Berserk Shadow will have the same moves as the regular ones, except they will have a red aura, will super armor at their First Strike, has more HP and more damage when attacking, able to use any Active/Special Active skills and sometimes can use their skills more than once.(Their skills are different according of what class they are.)
-When you fight against the Shadows, there's another version called the '''Berserk Shadow''' (ex. Berserk Ara, Berserk Elsword, etc.). This Berserk Shadow will have the same moves as the regular ones, except they will have a red aura, will super armor at their First Strike, has more HP and more damage when attacking, able to use any Active/Special Active skills and sometimes can use their skills more than once.(Their skills are different according of what class they are.)
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<br>
-After you kill The Last Doppelganger, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.
-After you kill the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Obstacles:'''
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Obstacles:'''
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|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
*[[File:Strength_Guardian%27s_Hammer.png|60px]]
*[[File:Strength_Guardian%27s_Hammer.png|60px]]
'''Strength Guardian's Hammer:''' Will knock you up if its hammer impact the ground.
'''Guardian Knight of Trials:''' Will knock you up by striking its hammer into the ground.
*[[File:Mind_Guardian%27s_Lunatic_Fury.png|60px]]
*[[File:Mind_Guardian%27s_Lunatic_Fury.png|60px]]
'''Mind Guardian's Lunatic Fury:''' Will knock you up and its magic can hit twice.
'''Guardian Magician of Trials:''' Will knock you up and its magic can hit twice.
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Boss:'''
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Boss:'''
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