Dread Chase: Difference between revisions
NA Chung balance, Trivia added.
(Level 8, 9, Tips and Details added.) |
(NA Chung balance, Trivia added.) |
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| [[Image:DreadChase.png]]<br> | | [[Image:DreadChase.png]]<br> | ||
| '''[Special Active]''' Chung fires a set of | | '''[Special Active]''' Chung fires a set of missiles at his targets. | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
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| align="left" | 9 || 82 || 96% || 38.4% || 992% || 396.8% | | align="left" | 9 || 82 || 96% || 38.4% || 992% || 396.8% | ||
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== [[Skill Note]] == | == [[Skill Note]] == | ||
<div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div> | <div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div> | ||
'''Name:''' Tri-Guided Missiles | '''Name:''' Tri-Guided Missiles / 3단 분열 유도탄 | ||
'''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger. | '''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger. | ||
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*Requires at least 3 cannonballs to be activated. | *Requires at least 3 cannonballs to be activated. | ||
**Fires a minimum of 3 missiles and a maximum of 5. | **Fires a minimum of 3 missiles and a maximum of 5. | ||
* | *Prioritizes using red cannonballs over blue ones. Missiles fired with red cannonballs have a red appearance and are 5% stronger. | ||
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split. | *When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split. | ||
**The missiles have their normal power before splitting. | **The missiles have their normal power before splitting. | ||
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*This skill is heavily affected by action speed. | *This skill is heavily affected by action speed. | ||
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones. | *Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones. | ||
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | *A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | ||
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions. | **This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions. | ||
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== Trivia == | == Trivia == | ||
*Can be thought of as a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]]. | *Can be thought of as a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]]. | ||
* | *Like Scare Chase, this skill seeks the nearest target including obstacles and boxes like Scare Chase. This is dangerous in the lobby of [[Henir's Time and Space]] because the exit door is considered an obstacle. | ||
*Missiles are often wasted on targets already defeated when the party host has significant [http://en.wikipedia.org/wiki/Latency_%28engineering%29 latency]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server. | |||
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]]. | |||
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