Dread Chase: Difference between revisions

996 bytes removed ,  18 September 2014
NA Chung balance, Trivia added.
(Level 8, 9, Tips and Details added.)
(NA Chung balance, Trivia added.)
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| [[Image:DreadChase.png]]<br>  
| [[Image:DreadChase.png]]<br>  
| '''[Special Active]''' Chung fires a set of guided missiles at his targets.
| '''[Special Active]''' Chung fires a set of missiles at his targets.
|}
|}
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Shell (Physical) !! colspan="2" | Explosion (Magical) !! colspan="2" | Max Missiles !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Normal !! Noted !! Normal !! Noted !! Normal !! Noted
|-
| align="left" | 1 || rowspan="2" | 55 || 49% || 19.6% || 558% || 223.2% || rowspan="7" | 3 ~ 5 || rowspan="7" | 9 ~ 15 || rowspan="7" | 200 MP || rowspan="7" | 13 Seconds
|-
| align="left" | 2 || 53% || 21.2% || 600% || 249%
|-
| align="left" | 3 || 58 || 56% || 22.4% || 642% || 256.8%
|-
| align="left" | 4 || 62 || 60% || 24% || 684% || 273.6%
|-
| align="left" | 5 || 66 || 64% || 25.6% || 725% || 290%
|-
| align="left" | 6 || 70 || 67% || 26.8% || 767% || 306.8%
|-
| align="left" | 7 || 74 || 71% || 28.4% || 809% || 323.6%
|}
|-|
KR=
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
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| align="left" | 9 || 82 || 96% || 38.4% || 992% || 396.8%
| align="left" | 9 || 82 || 96% || 38.4% || 992% || 396.8%
|}
|}
</tabber>
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== [[Skill Note]] ==
== [[Skill Note]] ==
<div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div>
<div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div>
'''Name:''' Tri-Guided Missiles (3단 분열 유도탄 - "3 divided guided missiles")
'''Name:''' Tri-Guided Missiles / 3단 분열 유도탄


'''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger.
'''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger.
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*Requires at least 3 cannonballs to be activated.
*Requires at least 3 cannonballs to be activated.
**Fires a minimum of 3 missiles and a maximum of 5.
**Fires a minimum of 3 missiles and a maximum of 5.
*''After the 07/14/2014 KR update:'' Prioritizes using red cannonballs over blue ones. Missiles fired with red cannonballs have a red appearance and are 5% stronger.
*Prioritizes using red cannonballs over blue ones. Missiles fired with red cannonballs have a red appearance and are 5% stronger.
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
**The missiles have their normal power before splitting.
**The missiles have their normal power before splitting.
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*This skill is heavily affected by action speed.
*This skill is heavily affected by action speed.
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
*If a target tries to mana break this skill, it will succeed; however, the remaining missiles will orbit and hit them when they recover. This makes mana breaking ineffective on [[Dread Chase]].
**However after PvP Season 3 patch, mana breaking against this skill becomes absolutely effective as the remaining missiles will explode on an invincible target instead of just orbiting it.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
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== Trivia ==
== Trivia ==
*Can be thought of as a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]].
*Can be thought of as a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]].
**Will target the nearest target including obstacles and boxes like Scare Chase. This is dangerous in the lobby of [[Henir's Time and Space]] because the exit door is considered an obstacle.
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes like Scare Chase. This is dangerous in the lobby of [[Henir's Time and Space]] because the exit door is considered an obstacle.
*Missiles are often wasted on targets already defeated when the party host has significant [http://en.wikipedia.org/wiki/Latency_%28engineering%29 latency]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
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