Artillery Strike - Missile Shower: Difference between revisions

NA Chung balance.
m (→‎Skill Information: See Discussion.)
(NA Chung balance.)
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{{Languages|Artillery Strike - Missile Shower}}
{{Languages|Artillery Strike - Missile Shower}}
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<div style="float: right;">{{#ev:youtube|pkF0scH5_jA|300}}</div>
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<div style="float: right;">{{#ev:youtube|KFVi5LC9RVw|300}}</div>
<div style="float: right;">{{#ev:youtube|KFVi5LC9RVw|300}}</div>
</tabber>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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== Skill Information ==
== Skill Information ==
<tabber>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Skill Level !! Level Required !! Explosions (Magical) !! Rockets !! Ammo Usage !! Max Damage !! MP Usage !! Cooldown
! Skill Level !! Level Required !! Explosions (Magical) !! Rockets !! Ammo Usage !! Max Damage !! MP Usage !! Cooldown
|-  
|-  
| align="left" | 1 || rowspan="2" | 55 || 445% || rowspan="7" | 15 || rowspan="7" | 5 || 6675% || rowspan="7" | 200 MP || rowspan="7" | 13 Seconds
| align="left" | 1 || rowspan=2 | 55 || 632% || rowspan=9 | 15 || rowspan=9 | 6 || 9480% || rowspan=9 | 200 MP || rowspan=9 | 13 Seconds
|-  
|-  
| align="left" | 2 || 478% || 7170%
| align="left" | 2 || 679% || -
|-  
|-  
| align="left" | 3 || 58 || 511% || 7665%
| align="left" | 3 || 58 || 726% || -
|-  
|-  
| align="left" | 4 || 62 || 545% || 8175%
| align="left" | 4 || 62 || 774% || -
|-  
|-  
| align="left" | 5 || 66 || 578% || 8670%
| align="left" | 5 || 66 || 821% || -
|-  
|-  
| align="left" | 6 || 70 || 611% || 9165%
| align="left" | 6 || 70 || 869% || -
|-  
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| align="left" | 7 || 74 || 645% || 9675%
| align="left" | 7 || 74 || 916% || -
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Skill Level !! Level Required !! Explosions (Magical) !! Rockets !! Ammo Usage !! Max Damage !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="2" | 55 || 632% || rowspan="9" | 15 || rowspan="9" | 6 || 9480% || rowspan="9" | 200 MP || rowspan="9" | 13 Seconds
|-
| align="left" | 2 || - || -
|-
| align="left" | 3 || 58 || - || -
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| align="left" | 4 || 62 || - || -
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| align="left" | 5 || 66 || - || -
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| align="left" | 6 || 70 || - || -
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| align="left" | 7 || 74 || - || -
|-  
|-  
| align="left" | 8 || 78 || 963% || 14445%
| align="left" | 8 || 78 || 963% || 14445%
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| align="left" | 9 || 82 || 1011% || 15165%
| align="left" | 9 || 82 || 1011% || 15165%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*Prioritizes using red cannonballs over blue ones. Damage is increased by 5% for each red cannonball used.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
**Super armor is active while targeting. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
**Super armor is active while targeting. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
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**12 hits is the highest hit count achieved on Giant Training Monkey, but this is rare.
**12 hits is the highest hit count achieved on Giant Training Monkey, but this is rare.
*Rockets will hit below platforms if that area is targeted.
*Rockets will hit below platforms if that area is targeted.
*''After the 07/10/2014 KR update:'' Prioritizes using red cannonballs over blue ones. Damage is increased by 5% from every red cannonball used.
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== Trivia ==
== Trivia ==
*Before [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]], [[Artillery Strike - Missile Shower]] was a [[Deadly Chaser]] skill known as just [[Artillery Strike]].  
*Before [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]], [[Artillery Strike - Missile Shower]] was a [[Deadly Chaser]] skill known as [[Artillery Strike]].  
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**Cannonball usage increased from 5 to 6.
**Cannonball usage increased from 5 to 6.
**Damage increased.
**Damage increased.
**Can use red cannonballs to increase damage.
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