Psionic Generator: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Damage increase per enemy = (Maximum Damage - Minimum Damage)/10 | |||
**Because you need to hit something to deal damage, you will always have the damage increase. | |||
*[[Psionic Generator]]'s radius that counts the number of enemies is about 50% greater than the blast radius that actual deals the damage. | |||
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== Updates == | == Updates == |