Attributing Equipment: Difference between revisions

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Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 3 seconds. Petrified enemies gain 10% defense.
Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 3 seconds. Petrified enemies gain 10% defense.


==== [[Image:DarkELSTONE.png]]  Dark (Drain) ====
==== [[Image:DarkELSTONE.png]]  Dark (Plague) ====
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect, and the amount of HP and MP it drains. Dark works especially well with characters that have multiple hit moves, like [[Magic Knight|Magic Knights]], [[Dark Mage|Dark Magicians]], and [[Code Architecture|Code Architectures]]. Dark is also very useful for [[Sword Taker|Sword Takers]], as they need to maintain [[Victory of Confidence|over 90% HP]] to dish out maximum damage.
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect, and the amount of HP and MP it drains. Dark works especially well with characters that have multiple hit moves, like [[Magic Knight|Magic Knights]], [[Dark Mage|Dark Magicians]], and [[Code Architecture|Code Architectures]]. Dark is also very useful for [[Sword Taker|Sword Takers]], as they need to maintain [[Victory of Confidence|over 90% HP]] to dish out maximum damage.


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