Attributing Equipment: Difference between revisions

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Triple Master Piercing (Lv3) 15% Chance of Effect
Triple Master Piercing (Lv3) 15% Chance of Effect


==== [[Image:LightELSTONE.png]]  Light (Shock) ====
==== [[Image:LightELSTONE.png]]  Light (Petrify) ====
Light petrifies enemies, making them vulnerable to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armour. Light works especially well with high one-hit attackers like [[Sniping Ranger|Sniping Rangers]], [[High Mage|High Magicians]], and [[Code Exotic|Code Exotics]]. Also good for [[Lord Knight|Lord Knights]]. However, victims of petrification gain a 10% defense boost for the duration. (Both Physical and Magical Defense apply)
Light petrifies enemies, making them vulnerable to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armour. Light works especially well with high one-hit attackers like [[Sniping Ranger|Sniping Rangers]], [[High Mage|High Magicians]], and [[Code Exotic|Code Exotics]]. Also good for [[Lord Knight|Lord Knights]]. However, victims of petrification gain a 10% defense boost for the duration. (Both Physical and Magical Defense apply)


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