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*Can be thought of as a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]]. | *Can be thought of as a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]]. | ||
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes like Scare Chase. This is dangerous in the lobby of [[Henir's Time and Space]] because the exit door is considered an obstacle. | *Like Scare Chase, this skill seeks the nearest target including obstacles and boxes like Scare Chase. This is dangerous in the lobby of [[Henir's Time and Space]] because the exit door is considered an obstacle. | ||
*Missiles are often wasted on targets already defeated when the party host has significant [ | *Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server. | ||
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]]. | **Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]]. | ||
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