Dread Chase: Difference between revisions
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'''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger. | '''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger. | ||
*The | *The increased amount of hits will give '''Dread Chase''' the capability to prevent the target from [[Mana Break|Mana Breaking]] but can also build up a lot of MP. | ||
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*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split. | *When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split. | ||
**The missiles have their normal power before splitting. | **The missiles have their normal power before splitting. | ||
**Strangely, [[ | **Strangely, [[Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a bug. | ||
*This skill is heavily affected by action speed. | *This skill is heavily affected by action speed. | ||
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be cancelled. | |||
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones. | *Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones. | ||
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | *A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | ||
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions. | **This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions. | ||
*With the skill note, [[Dread Chase]] [6] with [[ | *With the skill note, [[Dread Chase]] [6] with [[Modified Warhead]] [16,17] does a minimum of 498% physical damage and 5885.7% magical damage. | ||
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