Dread Chase: Difference between revisions

173 bytes removed ,  5 June 2015
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'''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger.
'''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger.
*The heavily increased amount of hits will now give '''Dread Chase''' the capability to prevent the victims from [[Mana Break|Mana Breaking]].
*The increased amount of hits will give '''Dread Chase''' the capability to prevent the target from [[Mana Break|Mana Breaking]] but can also build up a lot of MP.
However this also means that the victim will recieve a lot more of MP from the Skill, should only be used as a kill-finisher.
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*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
**The missiles have their normal power before splitting.
**The missiles have their normal power before splitting.
**Strangely, [[Modified Warhead|Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a bug.
**Strangely, [[Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a bug.
*This skill is heavily affected by action speed.
*This skill is heavily affected by action speed.
**This skill should also be used while away from edges since [[Chung]] steps forward before shooting the missiles, if he steps out of a platform, he will fall down, interrumpting the missile shooting.
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be cancelled.  
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
*With the skill note, [[Dread Chase]] [6] with [[Modified Warhead|Modified Warhead]] [16,17] does a minimum of 498% physical damage and 5885.7% magical damage.
*With the skill note, [[Dread Chase]] [6] with [[Modified Warhead]] [16,17] does a minimum of 498% physical damage and 5885.7% magical damage.
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