Attributing Equipment: Difference between revisions

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→‎Stacking Elemental Effects: Typo "Armour" and elaboration on stacking.
m (→‎Guide: Typo.)
m (→‎Stacking Elemental Effects: Typo "Armour" and elaboration on stacking.)
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=== Stacking Elemental Effects ===
=== Stacking Elemental Effects ===


These elements' effects can be stacked up to three times each, hence the name of their group.
These elements' effects can be stacked up to three times each, hence the name of their group. The afflicted will have a tiny exclamation marks on top of the status effect bubble which indicate how many successful inflictions have been inflicted; for example if a weapon has 3 fire slots and inflicts thrice successfully within each infliction's timeframe, there will be 3 tiny exclamation marks on the bubble and the burn deals 180% of the weapon's attack power over 10 seconds.


'''Weapon Attack = Magic Attack + Physical Attack (Does not include upgrades)'''
'''Weapon Attack = Magic Attack + Physical Attack (Does not include upgrades)'''


==== [[Image:FireELSTONE.png]]  Fire (Burning) ====
==== [[Image:FireELSTONE.png]]  Fire (Burning) ====
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, most players enchant their armour with Fire for resistance against it. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword]] and [[Dark Mage|Dark Magicians]]. Ever since the Element Revamp, Fire can now kill.
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, most players enchant their armor with Fire for resistance against it. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword]] and [[Dark Mage|Dark Magicians]]. Ever since the Element Revamp, Fire can now kill.




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==== [[Image:IceELSTONE.png]]  Water (Freezing) ====
==== [[Image:IceELSTONE.png]]  Water (Freezing) ====
Water drastically decreases movement speed, and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it impossible for opponents to escape in PvP, making cutting through the heaviest of armours like paper possible. Water works especially well with characters that require trapping, like [[Sniping Ranger|Sniping Rangers]] and [[High Mage|High Magicians]].
Water drastically decreases movement speed, and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it impossible for opponents to escape in PvP, making cutting through the heaviest of armors like paper possible. Water works especially well with characters that require trapping, like [[Sniping Ranger|Sniping Rangers]] and [[High Mage|High Magicians]].




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