Junk Break: Difference between revisions

130 bytes added ,  9 September 2012
m
mNo edit summary
Line 122: Line 122:
*Compared to most 300 MPs, Junk Break does relatively low damage; however, unlike most 300 MPs, Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight.  
*Compared to most 300 MPs, Junk Break does relatively low damage; however, unlike most 300 MPs, Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight.  
*The afterdelay can be canceled by using a throwing consumable.
*The afterdelay can be canceled by using a throwing consumable.
 
*One of 2 skills that have good chemistry with [[Magic Adrenaline]] for Code Exotics; the other being [[Dimension Link Guardian]].
{{CESkills}}
{{CESkills}}
1,223

edits