Crazy Shot: Difference between revisions
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__NOTOC__{{Languages|Crazy Shot}} | __NOTOC__{{Languages|Crazy Shot}} | ||
<div style="float: right;">{{#ev:youtube|x69y-yOBEzY|300}}</div> | <div style="float: right;">{{#ev:youtube|x69y-yOBEzY|300}}</div> | ||
{ | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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|[[Image:Crazy Shot.png]] | |||
| '''[Special Active]''' Fire a sphere that fires magical arrows. Its hits and size is increased by 30% if used in an awakened state. | |||
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| {{SkillText|Nature|3}} | |||
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<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Class | ! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level | ||
|- | |- | ||
| [[Sniping Ranger]] || | | [[Sniping Ranger]] || 35 || ?? || ?? | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! | ! rowspan=2 | Character Level !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Normal !! Awakening | |||
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| align="left" | 35 || 366% || 333% || || 300 MP || 21 seconds | |||
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| 0.75 || 2.08 MP || ?? || ?? Seconds | | 0.75 || 2.08 MP || ?? || ?? Seconds | ||
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*In order to maximize the number of hits on the majority of enemies, it must 'drag' its target along with itself and so must be fired at point-blank. | *In order to maximize the number of hits on the majority of enemies, it must 'drag' its target along with itself and so must be fired at point-blank. | ||
**Full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues. | **Full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues. | ||
*[[Gungnir]] can overpower this skill on most non-human bosses, however this skill is much less conditional. Therefore, it is a decent skill for clearing mobs or to be used on smaller bosses, especially when using its Skill Note. | *[[Gungnir]] can overpower this skill on most non-human bosses, however this skill is much less conditional. Therefore, it is a decent skill for clearing mobs or to be used on smaller bosses, especially when using its Skill Note. | ||
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