Mobile Shelling: Difference between revisions

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**Switching back and forth between "reverse" and Siege Shelling will not reset the fired shell count of Siege Shelling. The 7th shot of Siege Shelling (no matter when fired) will always automatically launch targets.
**Switching back and forth between "reverse" and Siege Shelling will not reset the fired shell count of Siege Shelling. The 7th shot of Siege Shelling (no matter when fired) will always automatically launch targets.
*You get an additional ammunition guage (coloured red), which loads 1 red shell after every 2 standard shells (even without a target).
*You get an additional ammunition guage (coloured red), which loads 1 red shell after every 2 standard shells (even without a target).
**The red shells used only during "reverse siege".
**The red shells are used only during "reverse siege".
**[[Tactical Field]] also reloads the red shells.
**Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] '''does not''' give Chung infinite Red shells.
**Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] '''does not''' give Chung infinite Red shells.
**[[Tactical Field]] also reloads the red shells.
*When in reverse shelling stance, failing off a ledge will cancel the stance.
*When in reverse shelling stance, failing off a ledge will cancel the stance.


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