Void Princess: Difference between revisions

(Someone please check my math)
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While doing all original {{CZ}} combos, staff will be changed to the Angkor hammer. After doing 2 smacks with it, smash down followed by spinning around in the air to continuously hit the enemies and ends by launching them away. This combo can also be looped by repeating doing {{CZ}}{{CZ}}{{CRZ}}(pause). The smash has a long hit stun, but knocks down your targets much quicker. The final hit of this attack can be completely missed, leaving the user open to attack as the preceding hits have light hit stun.
While doing all original {{CZ}} combos, staff will be changed to the Angkor hammer. After doing 2 smacks with it, smash down followed by spinning around in the air to continuously hit the enemies and ends by launching them away. This combo can also be looped by repeating doing {{CZ}}{{CZ}}{{CRZ}}(pause). The smash has a long hit stun, but knocks down your targets much quicker. The final hit of this attack can be completely missed, leaving the user open to attack as the preceding hits have light hit stun.
*Due to bad coding, the ZZ>'''Z''' part will miss against [[Time Tracer]]/[[Diabolic Esper]].
*Due to bad coding, the ZZ>'''Z''' part will miss against [[Time Tracer]]/[[Diabolic Esper]].
*''Post KR 06/26/2014:  
*''Post 06/26/2014 KR patch:  
**Changed to Physical Damage. Damage percentage doubled. Revamped part where Spinning Attack lifted too much and couldn't get the full hits in.
**Changed to Physical Damage. Damage percentage doubled. Revamped part where Spinning Attack lifted too much and couldn't get the full hits in.
*''Post 01/28/2016 KR patch:''
**Fixed third hit damage not being applied.
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{{CZ}} 177% Phy. Damage <br>
{{CZ}} 177% Phy. Damage <br>
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